Tag Archives: Koei Tecmo

Atelier Escha & Logy: Alchemists of the Dusk Sky – Corporate Alchemy

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After the emotional journey that was Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky followed a year later. This time we were promised a pair of playable protagonists — something we hadn’t seen in the series since Mana Khemia 2: Fall of Alchemy.

This time around the two “paths” through the game are less noticeably different from one another than they were in Mana Khemia 2, due to the fact that the two protagonists spend most of their time alongside one another. It’s still worth playing both routes, however, as not only do you get to “hear” the innermost thoughts of each protagonist in their own respective route, there are some endings that can only be seen by one protagonist or the other.

But we’re getting ahead of ourselves! What exactly is Atelier Escha & Logy, and how does it fit in to the Atelier series as a whole? Read on and let’s find out together.

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The Music of Atelier, Vol. 10: Atelier Ayesha – The Alchemist of Dusk

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It’s that time once again: time to celebrate the sterling work of Gust’s sound team, and the distinctive soundscape they have created over the years from the Atelier series.

As you might expect with the change in artist, overall aesthetic and tone, the sound of the Dusk series is a little different from the Arland trilogy before it — but it’s still recognisably “Atelier”.

This time around, the music is the work of Gust regulars Daisuke Achiwa and Kazuki Yanagawa as well as Yu Shimoda; the latter worked with Inti Creates on retro revival titles Mega Man 9 and 10, and joined Taito’s ZUNTATA sound team in 2017. Series mainstay Ken Nakagawa, meanwhile, stepped aside from Atelier compositions from hereon, though he returned for contributions to both Atelier Lulua and Nelke and the Legendary Alchemists’ soundtracks.

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Atelier Ayesha: The Alchemist of Dusk – Bonds of People

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As we’ve already discussed to a certain extent, Atelier Ayesha: The Alchemist of Dusk kicks off an Atelier subseries with a noticeably different feel to its predecessors.

While the Arland series was, on the whole, very positive in tone — the more melancholic aspects of Atelier Totori: The Adventurer of Arland aside — the Dusk series emphasises the feeling that all is not well in this “world that is heading for destruction”, as Gust themselves put it.

And that feeling doesn’t just extend to the overall worldview of Atelier Ayesha, either; it infuses the core narrative and provides it with a very distinctive, highly emotional and deeply memorable feel. Let’s take a closer look.

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Atelier Ayesha: The Alchemist of Dusk – Alchemy in a Fading World

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Atelier Ayesha: The Alchemist of Dusk is, as we’ve already established, something of a step in a different direction for the series.

Over the course of the series, Gust has always drawn a hard line underneath each of the main “sets” of games before moving on to the next; the narrative of the setting isn’t necessarily wrapped up conclusively (which leaves things open for titles like Atelier Lulua to revisit past series) but there’s usually a significant reinvention of, at the very least, overall aesthetic and mechanical components.

One of the most obvious places where we see this is in the heart of the series: the alchemy component. So let’s take a closer look at exactly how Atelier Ayesha handles this side of things!

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Atelier Ayesha: The Alchemist of Dusk – Chromatic Shift

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While in many respects the Arland games had brought the Atelier series back to its roots, they also very much had their own distinctive sense of identity. In order to move on to a new subseries, there would need to be some sort of noticeable “shift”.

That was the challenge Gust was faced with after the success of Ateliers Rorona, Totori and Meruruhow to follow that up with something that still felt like Atelier, but which also distinguished itself from the pastel-coloured, distinctly “comfy” games that had come before? And with the new generation of fans who might have joined the series in the HD era, how to ensure that no-one went away feeling like the series had dropped something important to its core identity?

We got our answer in 2012 with the release of Atelier Ayesha: The Alchemist of Dusk — which ended up being the first installment in one of the most fondly regarded Atelier subseries of all time. So I guess they did something right. Let’s take a first look!

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Waifu Wednesday: Zhenji

By popular request (all right, one person asked for it) it’s time for another Warriors waifu. This week, we take a look at Zhenji, also known as Zhenshi, Zhen Luo, Zhen Fu, Lady Zhen or “the one with the flute”.

She’s been a fixture in the Warriors series since Dynasty Warriors 3, and also shows up in the various Warriors Orochi games. In most games, she’s depicted as wielding a flute as her weapon, though in Dynasty Warriors 6 and 9, she swaps the flute for a chain whip — probably a tad more effective in battle, but not nearly as iconic.

She is, by all accounts, a woman of “dazzling beauty”, so let’s take a closer look at who she is and where she came from!

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Atelier Lulua: The Scion of Arland – Give Me A Reason to Live

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The nice thing about the original Arland trilogy is that although there was definitely a sense of narrative progression over the course of the three games, each one was self-contained and left things open-ended for future development; there was no “grand finale”.

That’s where Atelier Lulua: The Scion of Arland comes in, of course. The fact that Atelier Meruru: The Apprentice of Arland concluded the story of Meruru’s growth into a talented young alchemist, but didn’t spell any sort of “finality” for the Arland region meant that there was still plenty of scope to tell more stories in these pastel-coloured lands. Perhaps some sort of story that answers a few unresolved questions from the original trilogy — and which lets us see how all our favourite characters are getting along?

Atelier Lulua still doesn’t necessarily feel like a “finale”; if anything it ushers in a bold new era for Arland. Whether or not we’ll see any more games in this setting remains to be seen at the time of writing, but for now, Atelier Lulua provides an interesting, substantial story to tie things together nicely. So let’s take a closer look — bearing in mind that, of course, there will be spoilers ahead.

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Waifu Wednesday: Nene

I’ve been playing a lot of Warriors Orochi 3 lately, so I feel it’s high time we had another Warriors waifu to celebrate.

This time around it’s the turn of Nene, a character who has had several names over the years. While she’s known as Nene in the Warriors Orochi series, she’s also been known as One (pronounced oh-nay), Nei and, probably most commonly when referring to the real historical figure, Kōdai-in.

Like most of the characters from the Warriors series, there’s a variety of interesting things to learn about her. So let’s dive in and investigate!

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Warriors Orochi 3: One Hundred and Forty-Five Warriors Worth One Hundred and Forty-Five Thousand

One of the interesting things about the Warriors Orochi series is quite how many playable characters each installment has had on the roster. And, of course, this is a number that has only expanded over time.

In fact, the most recent installment at the time of writing, Warriors Orochi 4, scored itself a fairly meaningless Guinness World Record for “most playable characters in a hack-and-slash video game” thanks to its 170 cast members. Warriors Orochi 3 isn’t far behind, though, with a full 145 peeps to take charge of in the Ultimate release of the game.

But when presented with that many playable characters, what exactly do you do with all of them? Are you expected to level them all up? Where do you start? Let’s talk progression!

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Atelier Lulua: The Scion of Arland – The Fight For What’s Important

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In keeping with how Atelier Lulua: The Scion of Arland’s alchemy mechanics aren’t just a straight rehash of the other Arland games, the battle and exploration mechanics also feature a pleasing blend of old and new.

By taking the basic structure of battles from the earlier Arland games and then supplementing this with a variety of brand-new tactical considerations, Atelier Lulua provides us with an enjoyable combat system that keeps things consistently interesting for the game’s duration. And some really nice “quality of life” features mean that the whole game feels nicely streamlined and efficient to play without sacrificing any sort of mechanical depth.

That’s how you do a good follow-up — from the perspective of game design, anyway. Let’s take a closer look at these specific elements of Atelier Lulua: The Scion of Arland.

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