I wanted to address the music-themed visual novel Kira Kira again today, if I may.
I know I’ve covered it a number of times recently, but it strikes me as quite an interesting if not important work that does a number of particularly noteworthy things.
Specifically, with what I’d like to talk about today, I would like to highlight the question of what it means to “beat,” “complete,” “finish,” “clear,” or whatever you personally call it when you come to the end of a visual novel. It’s a subject I covered from another angle in a recent Swords & Zippers column with regard to JRPGs, and it seems particularly pertinent when discussing Kira Kira.
This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.