Tag Archives: Kana Little Sister

From the Archives: On the “Idiocy” of Interactive Storytelling

Back at the end of November 2012, this article appeared over on community-led games writing site Bitmob (now folded into VentureBeat’s GamesBeat).

For those too lazy to follow the link and/or read the article, the gist is as follows: Shawn McGrath, creator of the psychedelic abstract shooter Dyad for PlayStation 3, made some rather bold proclamations on how inappropriate he thought video games were as a medium for telling stories.

Specifically, he noted that “linear story and interactive anything are diametrically opposed,” that they “make no sense together at all” and that “any attempt to put storylines in games in any traditional sense is completely idiotic.”

Strong words indeed. So what was his justification for this?

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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We Need to Talk About Your Sister

The definition of a “classic” varies from person to person in any medium, but if ever there were a visual novel that deserves to be branded with this label, it would be Kana Little Sister from D.O.

It’s a title that most enthusiasts of the medium have at least heard of if not played, and one which has gained some notoriety even outside of the core fanbase — though not necessarily for the right reasons, it has to be said.

Kana Little Sister, you see, makes people uncomfortable. Rather than this aspect making it something to shy away from, however, it’s one of the more interesting things about it. Considering why it makes people uncomfortable and whether or not those reasons are justified make up a big part of any discussion surrounding this remarkable work — and that alone makes it a fascinating title to study.

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