Category Archives: Essentials

A collection of articles highlighting noteworthy or interesting games from the libraries of lesser-appreciated, rarer or retro systems, and in specific genres.

SNK Essentials: Bermuda Triangle

A couple of years after Alpha Mission, SNK put out a follow-up of sorts — if not a direct sequel. (That would show up in the Neo Geo era!)

That game was Bermuda Triangle, and much like Alpha Mission before it, it’s a very creative and unusual take on a genre that, even as early as 1987, was heavily saturated with very similar titles of varying quality.

In order to stand out in such a situation, you need to do something distinctive — even unique. And, well, there are definitely a number of features in Bermuda Triangle that I haven’t seen attempted since!

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SNK Essentials: Alpha Mission

SNK is primarily known for its fighting games these days, but in its earlier years it was known for a number of solid (and influential) shoot ’em ups.

While Alpha Mission (also known as ASO: Armored Scrum Object in Japan) isn’t the company’s first shoot ’em up by any means, it is an important one and forms the first in a loose “trilogy” of titles that we’ll explore over the course of the next few articles.

Drawing inspiration from Western RPGs, of all things, this is a fun but challenging vertically scrolling shoot ’em up that any fan of the genre owes it to themselves to become intimately acquainted with.

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SNK 40th Anniversary Collection: (Almost) Perfect Preservation

As the years advance and old gaming hardware and media gets more expensive, harder to find and even more difficult to maintain, the matter of gaming preservation is of increasing importance.

I’ve previously talked about how emulation and ROM archives have an important role to play in all this — in spite of interference from certain quarters — but of arguably greater importance are companies’ own efforts to preserve their respective histories and portfolios.

I picked up the SNK 40th Anniversary Collection for Nintendo Switch recently, and I’ll be covering the individual games in it over the next indefinite period of time in an “SNK Essentials” column (and perhaps some videos) — but today, I wanted to talk about this package as a whole, what it gets right, and what I wish it had done slightly better.

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Shmup Essentials: Devil Engine

“Modern retro” games have been fashionable for a while now, but anyone who’s been around the block knows that making an authentically retro-feeling experience is more than just adopting a pixel art/chiptune aesthetic and calling it a day.

No; a truly authentic-feeling “modern retro” game needs to not only capture the look and sound of titles from classic platforms, it also needs to recapture the feel — and while doing so, take into account some more modern conventions to create a satisfying experience for the 21st century gamer.

I can think of no game that has nailed this better than Devil Engine, the new release from Dangen Entertainment. And if you’re a shoot ’em up fan, you are going to want to be all over this masterpiece.

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Taito Essentials: Volfied

Mid to late ’80s Taito were good at a lot of things, but one thing they were particularly good at was iterating on an established formula and bringing it more “up to date”.

Probably the most famous example of this is Arkanoid, a game which took the incredibly simple concept of Atari’s Breakout — hit ball with paddle to destroy bricks, repeat until screen clear or player displays sufficient incompetence — and enhanced it with “enemies”, powerups and a wide variety of different levels.

Well, as Arkanoid was to Breakout, so Volfied was to Qix. At least this time around they ripped off their own game…

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Fitness Boxing: Switch Fit

“Exergaming” has been around for a while now; I can recall working up a sweat in Dancing Stage (aka Dance Dance Revolution) on PlayStation 1 back in university.

It was arguably Nintendo who really popularised the concept in the Wii generation, however, with Wii Fit, Wii Fit Plus and subsequently Wii Fit U all setting a great example that a number of other developers and publishers strove to emulate. Exercising at home could be practical, said these games, and it could be fun, too!

The Wii and Wii U generations are behind us now — though I know some people are still religiously using Wii Fit, and all credit to them — so it’s time we had a successor, right? Enter Fitness Boxing for Switch.

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Atari Flashback Classics: Know Your Roots

Atari A to Z Flashback features playthroughs of all the games in this collection, with new episodes every Saturday until we’re done! Click here to subscribe on YouTube or watch the playlist above.


Atari may be a shadow of a shadow of a shadow of its former self considering the number of hands the brand has passed through since the ’90s… but it’s fair to say that it still has a hold of my heart.

The Atari 2600 was just slightly before my time — I grew up with the Atari 8-bit home computers before moving on to the ST — but I’ve always been interested in and respected the deep roots video gaming laid down in the late ’70s and early ’80s. Consequently, I’ve jumped on board with most Atari 2600 compilations that have been available for platforms over the years… and had a great time with them.

The latest to appear is Atari Flashback Classics for Nintendo Switch. Boasting 150 games that were originally distributed across three separate releases for PlayStation 4 and Xbox One, it certainly seems to offer astounding value for money on paper. But how is it in execution?

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NES Essentials: Mighty Bomb Jack

I’ve always enjoyed games that subvert your expectations in one way or another — be it narratively, mechanically or both. And Tecmo’s Mighty Bomb Jack from 1987 is nothing if not charmingly fast and loose with the definition of what you might expect from a NES-era platform game.

I wasn’t familiar with Mighty Bomb Jack back when it was “current”, but I did have a soft spot for Elite’s solid Atari ST port of the 1984 original arcade game. That was a much simpler game; what Mighty Bomb Jack does is take the base mechanics from its predecessor and apply them in an interesting and unusual new way.

Let’s take a look, shall we?

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Wii Essentials: Ghost Squad

One of the things I find kind of interesting about how gaming culture in general has developed over time is how people feel about “arcade games”.

Back in the 8- and 16-bit eras of computers and consoles that I grew up with, the seemingly unattainable dream was to have “the arcade experience at home” — or, well, more accurately, an authentic arcade experience at home. This was kind of strange when you think about it, because a lot of home computer and console games already offered experiences of greater complexity, depth and duration than your average quarter-muncher, but still the dream persisted.

Once we got to a stage where our home gaming hardware was more than up to the job of providing an “arcade-perfect” experience, however, many people had become so accustomed to those longer, deeper experiences that the dream of “arcade games” kind of fell by the wayside for a significant proportion of the gaming audience. And consequently, I suspect a fair few people missed out on highly enjoyable cheese like Sega’s Ghost Squad.

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Wii Essentials: Wii Play: Motion

The poor ol’ Wii gets a lot of crap for its numerous minigame compilations, when in fact these releases were a significant part of the system’s appeal.

Minigame compilations provided accessible ways for people less accustomed to games to get accustomed to the Wii’s unusual control scheme, great packages to entertain groups of friends on social occasions… and brilliant opportunities for developers to get a bit weird and creative.

One of the best examples I’ve come across is 2011’s Wii Play: Motion, one of the lesser-known entries in Nintendo’s Wii [x] series, and a game that most people know as “the game you got free with a Wii Remote Plus for a while”.

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