Category Archives: Essentials

A collection of articles highlighting noteworthy or interesting games from the libraries of lesser-appreciated, rarer or retro systems, and in specific genres.

Taiko no Tatsujin Drum ‘n’ Fun: Plastic Drums and Music Most Definitely Mix

A little while ago, I offered my first impressions on the demo version of Taiko no Tatsujin: Drum ‘n’ Fun! for Nintendo Switch.

I came away from the experience less than enamoured with the game’s motion controls, but starting to understand the appeal of the game when I switched to playing with buttons.

Despite my slightly tepid response to the demo, I came to the conclusion that this was still a game I wanted to support a Western release of… so I splurged on the £90 game-and-drum bundle which comes with a standard copy of the Switch game, and the HORI-made USB drum accessory. Let’s take a closer look!

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Shmup Essentials: Murasaki

As we’ve discussed on numerous previous occasions, the shoot ’em up genre is a lot more diverse than you might think.

Over the years, we’ve seen this initially straightforward genre blossom into something that encompasses a wide variety of distinct mechanics: the precise navigation of danmaku games, the pattern recognition and twitch reflexes of twin-stick shooters, the emphasis on memorisation and “risk versus reward” of Gradius-style games and plenty more besides.

One of the most interesting ways in which developers have experimented with the genre as a whole is through combining it with other genres. To date we’ve seen attempts to blend it with fighting games (such as the Suguri series), platform games (such as Rabi-Ribi) and even puzzle games. Murasaki, a 2014 release from Japanese doujin circle Katatema, falls into the latter category.

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PS2 Essentials: Auto Modellista

Even today, Capcom’s 2002 racing game Auto Modellista stands out as a bold and striking experiment.

By combining relatively conventional arcade-style racing gameplay with an eye-catching cel-shaded visual style, the game successfully distinguished itself from many of its peers — though sadly, relatively mediocre reviews, mostly focusing on the game’s handling and its attempts to straddle the line between deep simulation and arcade racer, meant that it sold fairly poorly.

That doesn’t mean it’s not worth checking out by any means, however — particularly if you are someone who, like me, enjoys the customisation aspect of deep sims but hates “realistic” handling. Let’s take a closer look — and keep an eye on Sunday Driving for the next few weeks to see the game in action for yourself!

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Capcom Essentials: Final Fight

First released in 1989, Capcom’s Final Fight was originally conceived as a sequel to Street Fighter.

The success of Technos and Taito’s Double Dragon in 1987 (and again with its sequel in 1988) convinced Capcom to reimagine the game as a belt-scrolling beat ’em up rather than a one-on-one fighter, however, and that proved to be a solid decision. Street Fighter, meanwhile, would go on to get its true sequel in 1991… and create its own phenomenon in the process.

Final Fight, while perhaps not as well known or fondly regarded as its one-on-one stablemates today, remains a highly enjoyable game — with more depth than you might expect at first glance.

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Capcom Beat ‘Em Up Bundle: It’s The Belt For You, Lad

Those of you who read my coverage on Senran Kagura: Estival Versus will know how much I enjoy the beat ’em up genre… and how much I appreciate its history.

With that in mind, Capcom’s announcement that it would be releasing a new product simply called Capcom Beat ‘Em Up Bundle made me kiss £15.99 goodbye even before the package was released. Doubly so because it was also coming to Switch… and who doesn’t want to bust some heads on the go?

Today we’ll take a high-level look at the package as a whole, then over the course of a series of Capcom Essentials articles in the coming weeks, we’ll explore the individual games in the collection in more detail. Suffice to say for now that £15.99 is a very fair price for this bundle, and I highly recommend it to all fans of the genre.

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SNK Heroines: Fighting is Fun

I’ve tried numerous times to “get into” fighting games over the years with varying amounts of success.

Back in the SNES era, I had a good time with the original Street Fighter II and managed to beat it with most of the characters — but my skills have gotten severely rusty since then. Beyond that, my main contact with the genre has primarily been the Dead or Alive series, which I enjoyed for a combination of its cast of beautiful people and its enjoyably fluid, reasonably accessible action.

But I’d always find myself hitting a wall. I’d never be able to pull off impressive combos, I’d struggle to reliably trigger special moves and I’d have difficulty understanding the underlying strategy that is fundamental to the fighting game experience as a whole. Oh, what to do, what to do?

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Wii Essentials: Wii Music

Wii Music is one of those releases that a lot of people didn’t pick up back in the day, primarily due to its mediocre critical response.

At least part of this was down to the (not entirely unreasonable) assumption that it would be a traditional “game” of some description — or at the very least a collection of minigames, as with the other titles in the Wii [x] series from Nintendo. But it’s actually something rather different.

And take the time to engage with it on its own terms and you’ll find something both entertaining and educational. Let’s take a closer look.

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Game Boy Essentials: Donkey Kong

You know Donkey Kong, right? Classic Nintendo arcade game, origin of Mario? Sure you do.

Donkey Kong is a classic with good reason: it’s solid arcade fare. Its mechanics are simple and straightforward to understand, it’s friendly to quick play sessions, it’s enormously addictive and it consistently challenges its players with just minor, progressively more difficult variations on the same four levels.

The 1994 Game Boy version surely can’t be anything particularly special, right? Or could it? Well, it came out thirteen years after the arcade original, so either someone at Nintendo was really confident in the staying power of its early arcade games — actually not all that unreasonable an assumption — or something interesting was going on.

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PS2 Essentials: TimeSplitters

It’s funny how the advancing years can affect how you perceive a particular game.

TimeSplitters is a great example. Developed by a team of ex-Rare staffers who had previously worked on N64 classics GoldenEye 007 and Perfect Dark, this PlayStation 2 launch title was positively received on its original release — but also drew some criticism for, in some respects, seeming like a step backwards from its spiritual predecessors, particularly in terms of narrative and storytelling.

Returning to it some 18 years after its original release, however, paints a somewhat different picture… and makes it an absolute delight to play.

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NES Essentials: Arkista’s Ring

The game I’d like to talk about today is a prime example of why emulation and game preservation is important.

I’d never heard of it prior to my first encounter with it yesterday, when I was attracted by the box art I saw in my Launchbox library. No-one I’ve spoken to about it today has ever heard of it. I’ve found very little information about or discussion of it online, save for a few YouTube commenters on gameplay videos reminiscing about how much they enjoyed playing this game back in the day. And I’ve never seen it come up in articles about retro collections or “hidden gems of the NES library”.

The game I’m talking about is Arkista’s Ring, developed by Nihon Micom Kaihatsu (aka NMK), published by the American arm of Sammy Corporation (without crediting NMK) and released exclusively in North America in 1990.

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