Mid to late ’80s Taito were good at a lot of things, but one thing they were particularly good at was iterating on an established formula and bringing it more “up to date”.
Probably the most famous example of this is Arkanoid, a game which took the incredibly simple concept of Atari’s Breakout — hit ball with paddle to destroy bricks, repeat until screen clear or player displays sufficient incompetence — and enhanced it with “enemies”, powerups and a wide variety of different levels.
Well, as Arkanoid was to Breakout, so Volfied was to Qix. At least this time around they ripped off their own game…
Continue reading Taito Essentials: Volfied
“Digging games” were a bit of a mainstay of the games industry in the ’80s.
Some tried their best to ape the formulae of successful arcade titles such as Namco’s Dig Dug and Universal’s Mr Do! — we’ve already seen one example of the latter here on Atari A to Z in the form of Adam “Elektra Glide” Billyard’s quick-and-dirty cash grab of a game, Henri.
Others, like DataSoft’s O’Riley’s Mine, did something a little bit different by eschewing the usual “falling boulder” hazards in favour of other ways to meet your maker beneath the earth. Better keep one step ahead of that rushing water…
Follow Atari A to Z on its own dedicated site here!
Super Qix is an immensely irritating follow-up to an immensely irritating game.
And, like all the really good immensely irritating games of the world, there’s a magic ingredient in there that keeps you coming back for more.
Super Qix is also an interesting game from a historical perspective, in that it’s a game that Japanese developers decided to build on after an all-American original.
Continue reading Taito Essentials: Super Qix