This post is one chapter of a MegaFeature!
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Turn-based, menu-driven RPGs for computer and console — particularly the latter — are, for the most part, well past being simple adaptations of tabletop gaming rules.
The freedom afforded them by the digital medium means that they can get highly creative and abstract with all of their core mechanics without being limited by physical components, complexity of calculations or even any sort of rational plausibility. This not only applies to combat mechanics, as we saw in the previous part of this feature, but also to character progression.
While past Atelier games kept things relatively conventional in this regard, following the “experience points and levels” system, Mana Khemia: Alchemists of Al-Revis features a very distinct way of powering up your characters that fits in very well with its core themes and other mechanics. So let’s take a closer look at that today.
Continue reading Mana Khemia: Alchemists of Al-Revis – A Learning Experience