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Atelier Iris 2: The Azoth of Destiny – Worlds Apart

cropped-atelier-megafeature-header-1.pngThis post is one chapter of a MegaFeature!
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The Atelier series, as we’ve previously explored, was primarily based around an isometric perspective right up until its shift to full 3D in the PlayStation 3 era.

If anything, this aspect of the game’s overall design and structure is even more apparent inΒ Atelier Iris 2: The Azoth of DestinyΒ than in its immediate predecessor, with much of male protagonist Felt’s quest consisting of exploring labyrinthine dungeons presented from this distinctive viewpoint.

With that in mind, then, let’s take a closer look at how one gets around in the world ofΒ Atelier Iris 2: The Azoth of Destiny, and how it differs fromΒ Atelier Iris: Eternal Mana.

Continue reading Atelier Iris 2: The Azoth of Destiny – Worlds Apart