Tag Archives: RPG

Evenicle: Fighting to Keep the World the Same

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Eroge tend to find themselves in a difficult position, with their reputation of being “porn” being a largely contributing factor as to why they rarely get any mainstream recognition.

This is unfortunate, because as we’ve already seen with visual novels like Frontwing’s Grisaia series and the RPGs in AliceSoft’s Rance series, having 18+ content most certainly does not mean that a work has nothing to say.

On the contrary, the freedom to be as “adult” as you like brings with it the opportunity to explore interesting, mature and thought-provoking themes as well as just sexual content. And such is the case with Evenicle, one of AliceSoft’s strongest games to date, both from mechanical and story perspectives. Let’s take a closer look at its overall narrative.

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Dragalia Lost: Making a Solid Start

So, you decided to give Dragalia Lost a go. A free-to-play mobile game from Nintendo can’t be that scary, can it?

Well, if you’ve never given a game like this a shot before, there’s a surprising amount of depth to the overall affair that might not be immediately apparent. Dragalia Lost does a better job than most at introducing new progression mechanics gradually, but it can still be a little daunting if you’re a newcomer!

With that in mind, I present a selection of advice for those new to the game — particularly if you’re new to free-to-play mobile gacha RPGs in general.

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Dragalia Lost: First Impressions

I’d never heard the name “DAOKO” prior to today. After a few hours exploring Nintendo and Cygames’ new mobile offering, I can’t get her damn music out of my head.

Dragalia Lost, a much-awaited new RPG from two of the biggest names in both Japanese and mobile gaming — and featuring an extensive soundtrack mostly comprised of DAOKO tracks — launched its live service this week. While I haven’t really stuck with any mobile games for longer than a few weeks, I’ve had fun with several over the last couple of years — most notably Granblue Fantasy, Fate/Grand Order and Girls’ Frontline — so I thought it would be interesting to check this new one out.

While Dragalia Lost doesn’t do anything especially new and exciting for the genre, the whole thing is executed with such beautiful panache that it’s hard not to like it. So I’ll check it out for the next few weeks at the very least. Read on for some more detailed first impressions.

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Evenicle: Fightin’ Waifus

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We took a look at an overview of how Evenicle works as a game back when I shared my first impressions of the game, but it’s time to delve a bit deeper.

Much like AliceSoft’s other games, Evenicle is an RPG in which its narrative and mechanical elements are intertwined rather nicely, giving the whole experience a pleasant feeling of coherence. The party members you gather over the course of the game feel like people rather than collections of stats and abilities — but there’s some interesting mechanical depth there for those who care to explore such things.

Let’s dive in, then.

MILD NSFW WARNING

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Evenicle: Introduction and First Impressions

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Alicesoft was a developer that wasn’t really on my radar before I played the English releases of Rance 5D and Rance VI, and chances are if you haven’t explored eroge in any great detail you may not be overly familiar with them either.

However, between the Rance games and my experiences with Evenicle so far, I’m very comfortable with saying that they are an excellent developer that any fans of high-quality enjoyable RPGs with interesting mechanics, solid narratives and extremely memorable characters would do well to check out. Particularly if you’re keen for your games to actually treat you like an adult — and I’m not just talking about sexual content here.

So what is Evenicle? Let’s take a closer look.

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Delving into Dragon Quest: Hand of the Heavenly Bride – #5

I haven’t had as much time as I’d like to play Dragon Quest recently, but I took the time to play some at lunchtime today, and it reminded me of some things I’d like to talk about.

What I’m going to talk about today relates to the series as a whole, but with the release of newest installment Dragon Quest XI looming at the time of writing, it’s particularly pertinent to mention these things, given some of the issues that have been brought up by recent reviews.

So let us ponder a core aspect of not just Dragon Quest, but of the type of RPG that Dragon Quest went on to inspire. Let us contemplate grinding!

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Delving Into Dragon Quest: Hand of the Heavenly Bride – #4

I think I’m nearing the end of Hand of the Heavenly Bride. It’s just a feeling I have.

As we’ve previously discussed, Dragon Quest is not generally a series for making a huge deal out of significant narrative moments, preferring to allow you to draw your own meaning from them rather than attempting to force you to feel a particular way through lengthy cutscenes.

This doesn’t make those significant moments any less meaningful or effective, however — it’s just a markedly different treatment of these events than you’d find in many other games.

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NES Essentials: Arkista’s Ring

The game I’d like to talk about today is a prime example of why emulation and game preservation is important.

I’d never heard of it prior to my first encounter with it yesterday, when I was attracted by the box art I saw in my Launchbox library. No-one I’ve spoken to about it today has ever heard of it. I’ve found very little information about or discussion of it online, save for a few YouTube commenters on gameplay videos reminiscing about how much they enjoyed playing this game back in the day. And I’ve never seen it come up in articles about retro collections or “hidden gems of the NES library”.

The game I’m talking about is Arkista’s Ring, developed by Nihon Micom Kaihatsu (aka NMK), published by the American arm of Sammy Corporation (without crediting NMK) and released exclusively in North America in 1990.

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Delving Into Dragon Quest: Hand of the Heavenly Bride – #3

Exciting things have been happening in the world of Dragon Quest V, and I am thoroughly enraptured with this game.

I can’t remember the last RPG that managed to make one’s adventure feel so simultaneously personal and meaningful to the broader context in which the narrative unfolds. But Hand of the Heavenly Bride does a wonderful job at this — and now I’m into the game’s third (and, I believe, final) act, things are escalating considerably while still remaining tightly focused on the protagonist and his family.

Let’s take a closer look, then! Doubtless you’ve already figured out that spoilers likely abound in this series, but I’ll warn you once more just in case.

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Delving Into Dragon Quest: Hand of the Heavenly Bride – #1

For one reason or another, fatherhood has always been a popular subject to explore through video games.

Interestingly, when fatherhood is presented in a positive light (as opposed to stories of, for example, abusive or absent fathers) it tends to be with the player in the role of said father, rather than the child. But there are plenty of interesting stories to be told about fatherhood from the child’s perspective, too.

Dragon Quest V: Hand of the Heavenly Bride’s early hours explore this idea in some detail, making for an incredibly memorable prologue chapter that concludes with plenty of incentive to set off on an adventure.

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