I’ve been writing a bit about new free-to-play “city pop magic girls” game Magicami DX recently, so I thought I’d show you it in action.
This footage is from the relatively early hours of the game, but it’ll give you a good overview of what to expect from the presentation of this game — and what you’ll spend most of your time doing. We don’t get into gacha rates, endgame strategies or deep dives into mechanics or anything — hopefully this quick teaser will give you a good idea of what the game is like, though!
Enjoy the video below, and don’t forget to subscribe on YouTube for more!
Following on from last week’s look at big-budget free-to-play city pop magical girls eroge Magicami DX, I’ve been spending a bit more time with the game.
At the time of writing, I’m over halfway through the current main story content (on the game’s Normal difficulty), so it’s that side of things I’d like to talk about today — with particular regard to how the 18+ version of the game handles things.
With that in mind, there will likely be mild spoilers ahead, along with NSFW images and graphic descriptions and depictions of sexual violence. You have been warned!
Continue reading Magicami DX: Candy-Coloured Darkness
Critics of popular Asian free-to-play games often joke that those who invest money into their hobbies are “paying money for JPEGs of their favourite characters”.
While obviously a somewhat mean-spirited exaggeration, the truth of the matter is that, barring a few notable exceptions, free-to-play mobile games do tend to eschew flashy technical prowess in favour of a constant barrage of new playable storylines, special events and collaborations with popular franchises. And their players don’t seem to mind this relative lack of “wow factor”; the immensely popular and long-running Granblue Fantasy, for example, is little more than a collection of sluggishly loading HTML pages playing some low bitrate audio in the background, but it shows no sign of slowing down.
With all this in mind, though, wouldn’t it be nice to find a free-to-play game that combined the things people enjoy about this sort of experience with rather higher production values than usual? Well, enter Magicami DX, a game which came out in 2019 back home in Japan, and which has now found itself localised for the browsers and mobile devices of English speakers thanks to adult gaming specialists Nutaku, who you may recall I had a nice chat with a little while back.
Let’s take a first look!
Continue reading Magicami DX: Magical Girls Go Punk
At the time of writing I am, as you’ll well know if you’ve watched any recent videos or read my blog on Patreon, ill.
When I’m ill, I want to do mindless things. And in the world of interactive entertainment, there are few things more mindless than mobile games. So with that in mind, I downloaded Arknights. This is the new release from Azur Lane publisher YoStar, and a game a lot of people are talking about on social media right now.
Then I decided to play CocoPPa Dolls by United Inc. instead. Why? Well, why not?
Continue reading CocoPPa Dolls: I’m a Pretty Princess
If you, like me, have been around the mobile gaming block a bit, chances are that you have a certain image in your mind of what Asian free-to-play games look like.
You’re almost certainly picturing energy bars, timers, feathers, coins, gems and an overwhelming array of things to do, all of which seem dead set on distracting you from completing the actual main story of the damn thing.
Well, if you’ve ever felt like this, Pokémon Masters is a refreshingly straightforward breath of fresh air… or at least it is right now at the time of writing, a little after its official launch!
Continue reading Pokémon Masters: Friendly Free-to-Play
Hot on the heels of Loyalty’s Requiem, Nintendo and Cygames’ newest mobile title finds itself in the midst of another special event — this time in celebration of Halloween.
So far this is very much in keeping with Cygames’ previous way of doing things in titles like Granblue Fantasy, and indeed a common approach with free-to-play mobile games in general. It certainly keeps things interesting and lively!
Let’s take a closer look at the event, what it involves and why you might want to engage with it.
Continue reading Dragalia Lost: Trick or Treasure
One interesting difference between “conventional” MMOs such as Final Fantasy XIV and mobile games with MMO elements such as Dragalia Lost is how they handle side stories and multiplayer “raid” content.
In your average MMO, raid content — typically defined as a series of significant challenges that are dependent on a much larger group of players than the game’s usual multiplayer aspect — remains present in the game after its introduction, but gradually declines in “relevance” as time goes on. In cases like Final Fantasy XIV, where there’s a significant narrative component, it remains worth engaging with to enjoy the story, but the more time that elapses since its original launch, the less helpful it becomes to players in mechanical terms.
In mobile MMOs, however, raid content is typically a limited-time affair, confined to an event that offers special rewards to everyone who participates for a short period of time. And that’s exactly what’s going on in Dragalia Lost right now.
Continue reading Dragalia Lost: Loyalty’s Requiem
So, you decided to give Dragalia Lost a go. A free-to-play mobile game from Nintendo can’t be that scary, can it?
Well, if you’ve never given a game like this a shot before, there’s a surprising amount of depth to the overall affair that might not be immediately apparent. Dragalia Lost does a better job than most at introducing new progression mechanics gradually, but it can still be a little daunting if you’re a newcomer!
With that in mind, I present a selection of advice for those new to the game — particularly if you’re new to free-to-play mobile gacha RPGs in general.
Continue reading Dragalia Lost: Making a Solid Start
I’d never heard the name “DAOKO” prior to today. After a few hours exploring Nintendo and Cygames’ new mobile offering, I can’t get her damn music out of my head.
Dragalia Lost, a much-awaited new RPG from two of the biggest names in both Japanese and mobile gaming — and featuring an extensive soundtrack mostly comprised of DAOKO tracks — launched its live service this week. While I haven’t really stuck with any mobile games for longer than a few weeks, I’ve had fun with several over the last couple of years — most notably Granblue Fantasy, Fate/Grand Order and Girls’ Frontline — so I thought it would be interesting to check this new one out.
While Dragalia Lost doesn’t do anything especially new and exciting for the genre, the whole thing is executed with such beautiful panache that it’s hard not to like it. So I’ll check it out for the next few weeks at the very least. Read on for some more detailed first impressions.
Continue reading Dragalia Lost: First Impressions
A week later than originally intended, here’s the fourth episode of The MoeGamer Podcast!
We’re a week late because last weekend I’d been struck down by some sort of hideous plague that made me want to go to bed at 2pm in the afternoon and just not get up for most of the weekend. Thankfully that appears to have mostly passed! Stupid summer flu.
Chris unfortunately wasn’t available to join the discussion this week for non-illness-related reasons, so instead I’m joined by a special guest: Joe, host of EriChannel over on Twitch! Hit the jump for the episode and synopsis.
EDIT: The episode is back up under a new YouTube ID! Thanks for your patience and understanding. Hit the jump to watch/listen.
Continue reading The MoeGamer Podcast: Episode 4 – Servant to the Gacha