Hey everyone! I shared some future plans with Patrons yesterday (check out this post if you’re a Patron and didn’t see the details) and, having not had any violent objections from anyone, I wanted to share them with he rest of you today.
In simple terms, I’m going to do something a little unusual: rather than immediately jumping into a brand new Cover Game feature, I’m going to go back and finish off a couple that have a bit more to do on them. It’ll still be new (to the site) individual titles I’ll be writing about in both cases, but it makes sense to attach them to existing Cover Game features rather than start a whole new one.
Hit the jump to find out a bit more about what I have planned.
Continue reading Upcoming Plans
MoeGamer turned three years old back at the end of April, and this April also marked a year since the launch of “MoeGamer 2.0”, the current format of the site featuring monthly Cover Games.
You may have noticed a few behind-the-scenes tweaks and pokes over the course of the last week or so, in which case you’re probably wondering what’s going on. (Or perhaps you didn’t notice at all as yet, in which case consider this an official “announcement” of sorts.)
Today I’d like to talk a bit about these new changes, what I’d like to achieve in both the short- and long-term with the site, and unashamedly ask you to continue supporting the site!
Continue reading MoeGamer 2.5, and Plans for the Future
I’ve been doing some thinking lately: about what to do with MoeGamer, which you’ve doubtless noticed has been dormant since last August; about how I can provide good quality writing that will encourage people to show their support via my Patreon (which is due a revamp — watch that space over the next few days for details); and about how I can help plug the gaping hole the mainstream games press has left when it comes to coverage of more niche-interest Japanese games.
MoeGamer has always been a passion project that I’ve worked on when I’ve had 1) the time and 2) the motivation to write something. It’s easy to get wrapped up in something like this and start pressuring yourself to provide “content” day after day as often as possible — this is the model the majority of the Web operates on, after all, but it’s partly why the games press (and much of the press at large, it has to be said) is in such a mess right now. That constant drive for content — not writing, not criticism, not analysis, content — makes it very easy to get burnt out, which I think is partly what happened here.
Whenever I’ve done regular writing about Japanese games, be it for my READ.ME and Swords and Zippers columns on the now sadly defunct Games Are Evil or for my JPgamer column during my time at USgamer, I’ve always felt the pressure to always try and be on top of things: to be writing about something new; to be writing about something relevant; to provide an interesting spin on something that takes the pulse of (supposedly) popular opinion as well as my own take; to maintain the audience’s interest. Content, content, content.
While that may be an effective way to operate an ad-supported site with a team of regular staffers, it’s no way to run a passion project in which I just want to write in-depth articles about games that have particularly resonated with me — and which I want other people to experience the joy of, too. As such, I’m rebooting my thinking with MoeGamer and trying a new approach that will hopefully create something a little bit different to other games coverage out there.
Continue reading Let’s Get This Show Back on the Road