It’s time once again for The MoeGamer Podcast, featuring my mellifluous tones alongside my regular podcasting buddy (and just plain ol’ buddy) Chris Caskie.
I’ve had a few people asking if there is an audio version of the podcast and the answer is “not yet”. However, after payday and the month’s Patreon donations come in, I’m going to set up an audio-only version of the podcast for the benefit of those who prefer to listen and/or wish to subscribe via services such as iTunes.
Watch this space for details in the coming days, and in the meantime hit the jump to watch the full video version of this episode.
Continue reading The MoeGamer Podcast: Episode 6 – Bring These Games Back! →
I’ve been making good progress through Dragon Quest: Chapters of the Chosen so far. I think I might be nearing the end of the game. Or at least the end of the main story.
So far I’ve been playing for about twenty hours or so, and the game has provided a pleasant amount of variety during that time. It hasn’t really got what I’d call especially complex at any point, but sometimes that can be refreshing; it allows you the freedom to enjoy what mechanics there are, and more importantly, the other aspects of the game such as its world design and characterisation.
Today I wanted to talk a little about Chapters of the Chosen’s more “traditional” aspects, and how they make it quite a refreshing experience when played from a modern perspective.
Continue reading Delving Into Dragon Quest: Chapters of the Chosen – #3 →
Dragon Quest is a great example of what I like to think of as a “comfy game”. That is, the kind of game you can pick up and play, and immediately feel like you’re welcome in its world.
There are certain series that do this very well. Gust’s Atelier games — particularly from the PS3 era onwards — are especially well-known for it, and my journey through Chapters of the Chosen on Nintendo DS is making me feel like Dragon Quest as a whole is very likely to be the same way.
As controversial as it might be to say these days, I feel a big part of the pleasant atmosphere the later English versions succeed in creating is down to the efforts of the localisation team and how they made some significant changes to how the original scripts were presented. So let’s take a look at that aspect today.
Continue reading Delving Into Dragon Quest: Chapters of the Chosen – #2 →
Welcome to the first installment of what will hopefully become a regular (though not necessarily scheduled) feature here on MoeGamer: Delving Into…
The aim of this column is to give me the opportunity to catch up on and write about games and series which perhaps aren’t entirely practical to fit in to the monthly Cover Game format — usually due to them being much too long or consisting of too many individual titles to squeeze into a single month… or, most likely, a combination of both.
I have a number of different series that fit into this category, including Dragon Quest, Yakuza, Trails in the Sky and Trails of Cold Steel, so as time goes on, I’ll be exploring each of these gradually — and offering some immediate, ongoing, personal thoughts about my experiences as I proceed through them rather than a single, “final thoughts” article. We begin today with the Nintendo DS version of Dragon Quest IV, aka Chapters of the Chosen.
Continue reading Delving Into Dragon Quest: Chapters of the Chosen →