I’m just back from holiday and my podcasting partner in crime Chris has just departed on a trip, so it’s a short episode this time around… but an important one.
If you’ve been paying attention to social media today, you’ll doubtless have seen that there has been some concern over Valve’s apparent change of policy over adult content… or at least titles that have ties to adult content.
Hit the jump for the full episode.
Continue reading The MoeGamer Podcast: Episode 2 – No Sex Please, We’re Valve
HuniePop from Ryan Koons’ studio HuniePot was partly developed as a sort of “protest” game: an attempt to fight back against the growing trend of political correctness that was starting to take root in the games industry.
There was clearly demand for such a game, even back in late 2013; a successful Kickstarter campaign allowed those who were similarly frustrated with the situation to put their money where their mouth was and show their support for the kind of thing they wanted to see more of: something lewd, crude and rude — and unashamed of being any of those things.
The remarkable thing about HuniePop was that it ended up being a damn good game as well as a resounding middle finger to the “everything is problematic” crowd. Not only that, it also demonstrated that independent Western developers were more than capable of putting interesting new twists on Japanese-style aesthetics by combining anime-style artwork with a hilariously abrasive and distinctively modern, American script.
Continue reading Puzzler Essentials: HuniePop