Tag Archives: gameplay

Old Towers: Up and Down and Side to Side

As we’ve seen a few times already, the Mega Cat Studios Collection 1 cartridge for the Evercade retro gaming platform contains some great examples of new games written for classic platforms.

A favourite of many players is Old Towers, another game from the Russian collective RetroSouls, who specialise in high-quality short-form games for old-school systems ranging from the ZX Spectrum to the Sega Mega Drive. Old Towers has appeared on a couple of different formats, but the one found on the Evercade cart is the original Mega Drive version.

Grab your popcorn and get ready for some brain-bending puzzle action, then — it’s time to climb the Old Towers.

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short;Play: Burnout 2

Burnout 2 best Burnout? In my mind it certainly is, which is why I was keen to spend a bit more time playing it for this week’s short;Play.

Burnout 2 is one of the best arcade racers ever created, as I’ve already argued at length, and it’s a crying shame it’s not one of the many games from the PS2 era that has ended up with an HD remaster of some sort. Although I worry it might lose some of the magic if ported to modern consoles — particularly if it ended up with a string of patches and DLC attached to it, as some of these remasters have ended up suffering!

Still, there’s nothing stopping us from enjoying the original and best, so let’s do just that. Don’t forget to subscribe on YouTube for more!

From the Archives: A Life Less Ordinary – Living a Virtual Life

Video games tend to be regarded as an escapist form of entertainment, allowing us to switch off from the annoyances of everyday life and immerse ourselves in fantastic other cultures. So why, then, would you ever want to play a game that simulates the mundanity of a “normal” existence, whatever that is?

That’s because “mundane” doesn’t necessarily have to mean “boring,” of course. And the types of games collectively known as “life sims” prove this fairly aptly, as anyone who has ever enjoyed any of the games we’re going to talk about today will attest. Although the term “life sim” is used as an umbrella description, it’s actually a fairly misleading one, as there are a diverse array of different interactive experiences that fall into that category — some of which are more well-known than others.

Broadly speaking, “life sims” tend to be one of two different types: freeform sandbox simulators, and stat-centric life sims with a degree of “direction” about them, though there’s a degree of overlap in many cases. Let’s have a look at both categories, including some prominent (and not-so-prominent) examples of both.

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Atari A to Z: Omidor

In this episode of our ongoing exploration of the Atari 8-bit’s library, it’s time to look at Omidor!

What’s that? You think it sounds a little familiar? No, you must be mistaken. This absolutely 100% original do-not-steal game originates from Compy-Shop Magazin, an on-disk magazine released regularly as an interactive catalogue for German retailer Compy-Shop. Each issue contained articles, software, games and an up to date price list for the retailer.

Check out this shameless but highly competent Amidar clone in the video below, and don’t forget to subscribe on YouTube for more!

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Warriors Orochi 2: More of the Same?

I love me a Musou. So naturally, with the new hotness being Hyrule Warriors: Age of Calamity at the time of writing, I thought it was high time I continued my journey through the completely unrelated Warriors Orochi series.

Longtime followers of my work will recall that a while back I did a full playthrough of the first Warriors Orochi over on YouTube, and that ended up being a rather enjoyable experience that I learned a lot from. Having called time on long series playthroughs in video format — the short-form, single-episode “variety” format seems to work much better for everyone, including me — I thought I’d explore the sequel in written form over the course of a few articles, much like I did with the excellent Dynasty Warriors 8 Xtreme Legends Definitive Edition a while back.

So today we kick off with a high-level overview of what Warriors Orochi 2 is, my impressions of it to date, and the things I’d like to learn a bit more about it. Hit the jump and let’s begin our journey!

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Atari A to Z Flashback: Radar Lock

It is a ballsy developer who tries to recreate the After Burner experience on a machine as humble as the Atari 2600. But Doug Neubauer was nothing if not ballsy.

Radar Lock made use of the same engine he had developed for Star Raiders follow-up Solaris, but transplanted the action from the black void of space to the blue skies of Earth. Radar Lock also ditched the strategic adventure aspect of Solaris in favour of something a little more arcadey, and is a well-regarded game from the latter years of the 2600.

Check it out in the video below — including my repeated failed attempts to understand what the manual is quite clearly telling me — and don’t forget to subscribe on YouTube for more!

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Evercade A to Z: Exploding Fist

As a great man once said: kick, punch, it’s all in the mind. It’s also all within easy reach of two buttons and a directional pad, as Exploding Fist demonstrates.

Originally released on 8-bit home computers and helping to birth the whole fighting game genre, Exploding Fist’s NES port never quite got finished and released back in the day — but thanks to Piko Interactive and the Evercade, we can now enjoy this early take on virtual martial arts at our leisure.

Check it out in the video below, read a bit more about the game if you feel like it — and, of course, don’t forget to subscribe on YouTube for more!

From the Archives: Seeing the Good Within

It’s often fun to think about your favourite “bad games” — games which were received poorly either critically or commercially — and exactly why you like them.

Today, I wanted to talk a little about an interesting related consideration: why would you ever want to play a “bad” game, and how should you handle the experience?

MoeGamer was, right from the beginning, built around the idea that those games commonly considered to be “bad” by press and/or public usually have some redeeming features to someone out there — and there’s actually some solid critical theory to back it up. So let’s explore the matter further!

Continue reading From the Archives: Seeing the Good Within

Atari ST A to Z: Hudson Hawk

Remember the movie Hudson Hawk? Probably not. It was a Bruce Willis passion project that the people who actually watched found rather enjoyable, but it ultimately ended up forgotten by most.

Like many movies in the ’80s and ’90s, Hudson Hawk got a video game adaptation by Ocean. The remarkable thing this time around is that said video game adaptation didn’t suck; it was actually a rather good platformer that combined dexterity challenges, puzzling and light combat. It also didn’t feel the need to be super-true to the movie, which probably helped it in the long run.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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short;Play: Inertial Drift

What do you mean it sounds a bit like “Initial D”? Completely coincidental, I’m sure.

Inertial Drift is a brand new arcade racer with an unusual but highly effective twin-stick control scheme. It’s a ton of fun that channels some serious ’90s energy, and proof if proof were needed that indie devs are on point when it comes to resurrecting supposedly “dead” game genres.

Check it out in the video below, and don’t forget to subscribe on YouTube for more.