Tag Archives: Persona 4

From the Archives: A Life Less Ordinary – Living a Virtual Life

Video games tend to be regarded as an escapist form of entertainment, allowing us to switch off from the annoyances of everyday life and immerse ourselves in fantastic other cultures. So why, then, would you ever want to play a game that simulates the mundanity of a “normal” existence, whatever that is?

That’s because “mundane” doesn’t necessarily have to mean “boring,” of course. And the types of games collectively known as “life sims” prove this fairly aptly, as anyone who has ever enjoyed any of the games we’re going to talk about today will attest. Although the term “life sim” is used as an umbrella description, it’s actually a fairly misleading one, as there are a diverse array of different interactive experiences that fall into that category — some of which are more well-known than others.

Broadly speaking, “life sims” tend to be one of two different types: freeform sandbox simulators, and stat-centric life sims with a degree of “direction” about them, though there’s a degree of overlap in many cases. Let’s have a look at both categories, including some prominent (and not-so-prominent) examples of both.

Continue reading From the Archives: A Life Less Ordinary – Living a Virtual Life

From the Archives: Bonds of People are the True Power

One of my favorite things about Japanese role-playing games is their focus on camaraderie and friendship.

In fact, you can extend this outwards to a large amount of Japanese media in general — take a look at manga and anime and you’ll find a very similar situation.

The concept of nakama, or the trope of “true companions”, is very commonly seen — party members don’t necessarily always get along with one another, but they can count on one another and trust each other to do the right thing in a pinch.

The Persona series takes this concept considerably further than most other JRPGs by emphasizing not only the bonds between party members, but also the bonds between the protagonist and the people whose lives he passes through fleetingly.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular Swords and Zippers column on JRPGs. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Bonds of People are the True Power