The hot news today has been the announcement of the Final Fantasy XV: Royal Edition, which not only features the base game and all of the Season Pass content, but also adds a number of additional elements to the mix that some may argue should have been in the game in the first place.
This is not, however, where the ongoing saga of Final Fantasy XV ends. Square Enix is planning a second round of premium downloadable content for the game, including standalone “Episodes” themed around antagonist Ardyn and fan favourite Aranea — and who knows what else?
There’s no denying that despite its immensely troubled development history, Final Fantasy XV has had more post-launch support than any big-budget triple-A game in recent memory — and by this point is starting to approach MMO levels of updates and patches. But is this actually a good thing?
Continue reading Can Post-Launch Support Go Too Far?
The controversy over microtransactions in full-price triple-A games has been brewing for a few years now, but it finally came to a head with EA’s release of Star Wars Battlefront II.
To recap: Reddit poster “MBMMaverick” was frustrated to discover that he had paid $80 for the game only to find that a favourite character, Darth Vader, was locked behind either an extremely long grind or having to pay further real money for a chance of unlocking him through the game’s loot box system. And with the variable character abilities and other unlockables in the game, this meant that the game most definitely had an element of “pay to win” about it, since those with the cash could simply pay up and get better things with which to dominate other players.
EA’s response became one of the most downvoted Reddit comments of all time, sitting at a mighty -676k points — that’s minus six hundred and seventy-six thousand — at the time of writing. And things didn’t get any better from there.
Continue reading Microtransactions: The Battle Isn’t Over
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For all the criticisms it’s possible to level at Final Fantasy XV, post-launch support isn’t one of them.
Square Enix has not only been preparing for the release of character-centric DLC packages focusing on each of protagonist Noctis’ companions, but also refining and expanding the base game into something that the company clearly intends to be a “platform” for substantial added content for some time yet.
The first of these DLC packages, Episode Gladiolus, is now available. Is it worth your time if you, like me, already sunk a hundred or more hours into Final Fantasy XV when it was first launched?
Continue reading Final Fantasy XV: Episode Gladiolus – Reinventing and Refining