This post is one chapter of a MegaFeature!
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There’s a recurring theme throughout Atelier games: the idea that alchemy isn’t inherently “good” or “evil”, but that its value to society is determined by how its practitioners make use of it.
This is most commonly explored through the means of Atelier protagonists deciding that they want to make use of their talents and skills to help people around them — and Atelier Firis: The Alchemist and the Mysterious Journey is no exception to that rule.
The big difference in Atelier Firis, of course, is that rather than being centred on a single location as in many other Atelier games, our heroine is instead on the move, hoping to eventually reach a final destination in order to prove herself. So let’s take a closer look at what that means for the overall game structure.