Category Archives: Articles

All the non-Cover Game articles and features in one place.

What’s in the Box: Senran Kagura Peach Beach Splash

I grew up with computer games in the ’80s and ’90s. Those who also grew up in that era know that means one thing: big box game releases!

If there’s one thing I’ve come to really miss in the last couple of console generations, it’s big box releases of games on all platforms — not just console, but PC too. In fact, PC physical releases are an endangered species full stop, but console releases have been little more than a plastic case and a disc since about halfway through the PS3/Xbox 360 era.

Thankfully, the “big box” philosophy isn’t quite dead yet… and it’s all thanks to limited edition releases that don’t break the bank. Today, we’re taking a look at the recent European “Girls of Paradise” edition of Honey Parade Games’ Senran Kagura Peach Beach Splash.

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Puzzler Essentials: Puchi Carat

I’ve always had a soft spot for block-breakers, ever since Arkanoid on the Atari 8-bit, and Puchi Carat makes me happy in all the right ways.

Combining elements of traditional classic block-breakers with mechanics from puzzle games such as the Puzzle Bobble/Bust-a-Move series, it’s an enormously addictive, highly unusual game that is simultaneously unique and absolutely representative of the time in which it came out.

In short, if you like adorable late ’90s anime style characters, coloured things going “pop” and gameplay that is as much about skill as it is about intelligence, Puchi Carat is definitely a game that you should check out.

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Taito Essentials: Zoo Keeper

The technological constraints of old video games often led to some highly creative experiences.

In logical or narrative terms, these games would often make very little sense whatsoever, but taken from a strictly abstract, mechanical perspective, they had the potential to provide extremely compelling, addictive experiences.

One such example was 1983’s Zoo Keeper, a game developed by Keith Egging and John Morgan from Taito’s American division. This game clearly drew influences from a number of popular Eastern and Western games such as Qix, Donkey Kong and Frogger, ultimately leaving it as a rather intriguing and underappreciated title with a strong sense of its own identity.

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Waifu Wednesday: Al Azif

Nitroplus’ Deus Machina Demonbane is an absolutely remarkable visual novel.

Combining elements of Lovecraftian horror and giant robot anime with a generous dash of noir, it is quite unlike any other piece of interactive entertainment I’ve had the pleasure of experiencing.

And a big part of that is due to one of its major characters: Al Azif, typically referred to just as Al.

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My Earliest Visual Novel Memories

Although it was quite a few years ago, I have some vivid and fond memories of my first experiences with what I now know to be visual novels.

I commonly attribute my present love of visual novels to 2012’s Katawa Shoujo, but in fact my earliest encounter with the medium was some years earlier. This was back when I first discovered an interest in Japanese popular media in general thanks to a combination of promotional Manga Video VHS cassettes my brother brought home on one occasion, and the discovery that I really liked JRPGs thanks to Final Fantasy VII.

Those early visual novels had a pretty strong impact on me, and I was delighted to discover that there are ways to play them once again on modern machines — more on that later.

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Puzzler Essentials: Magical Drop III

Magical Drop III, first released in 1997, is widely regarded as the best installment in Data East’s series of frantic puzzlers.

The series as a whole is noteworthy in that it provides a distinctly more fast-paced take on what is typically regarded as a relatively sedate genre, but Magical Drop III took the core mechanics established in its early incarnations, polished them to a fine sheen and created one of the most addictive puzzle games of all time… not to mention the origin of the “Fairy Bounce” meme.

Magical Drop III got released on all manner of platforms, but today we’re primarily concerned with the European PlayStation release, which includes a port of the Saturn version, itself somewhat rebalanced from the arcade and Neo Geo versions, as well as a port of Magical Drop Plus 1!, an enhanced version of the first game in the series that was originally released in the West as Chain Reaction.

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PS2 Essentials: Ace Combat: Distant Thunder

Better known by its other name Ace Combat 04: Shattered Skies, the fourth installment of Namco’s series of fighter jet games was released under a different name in Europe.

Ace Combat: Distant Thunder, as we shall refer to it from hereon because I am European so deal with it, is a game that, despite its age — and the fact it was the series’ first outing on PlayStation 2 — remains eminently worth playing today.

It’s also a relic of a different time, when flight simulators in general were a much more common sight on both computers and consoles than they are today… which in some ways makes it all the more noteworthy from a modern perspective.

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Waifu Wednesday: Peridot

I love puzzle games, if that was not already evident.

However, I particularly love late ’90s arcade puzzlers such as those put out by Taito, Data East and their peers, for one reason in particular: as well as providing solid, addictive gameplay, they also had a tendency to have a cast of wonderful characters to accompany the action.

While you may want to debate whether or not Taito’s 1997 block-breaker Puchi Carat is truly a puzzle game or not, one thing we can hopefully agree on is that it features a spectacular cast of waifus.

And Queen of the Puchi Carat Waifus, so far as I’m concerned anyway, is Peridot.

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Taito Essentials: Elevator Action Returns

Elevator Action is an established classic of the ’80s arcade scene, and saw a wide variety of ports to most of the popular computer and console systems of the period.

While the original game is still relatively well-known today, many people remain unaware that Taito followed it up with an official sequel in 1994, some eleven years after the original game’s release.

These people are, of course, also unaware that Elevator Action Returns is an absolutely awesome game, even from a modern perspective.

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Puzzler Essentials: Cleopatra Fortune

Cleopatra Fortune is an arcade game from 1997, developed as a collaborative effort between Taito and Natsume.

It’s a falling block puzzle of the type that was fashionable throughout the 16- and 32-bit eras in the mid-to-late ’90s. But despite having a touch of Tetris about some of its mechanics, it’s an altogether unique experience. And, moreover, unlike some of the more well-known names in the puzzle genre, particularly in recent years, it’s not one that’s been endlessly cloned, reskinned and recycled.

It is, however, brilliant.

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