Tag Archives: abstract

Atari ST A to Z: The Light Corridor

At any point in gaming history, it seems that there’s always one particular territory doomed to be singled out for making “weird” games.

What “weird” actually translates to in most circumstances is “interesting, unconventional, subversive and highly creative”; regrettably, while “weird” is undoubtedly a more concise description, it also carries with it somewhat pejorative connotations.

While today Japan tends to be singled out as the “weird” locale of choice, back in the late ’80s and early ’90s, it was France putting out the most creative, unusual and fascinating games on the market, and Infogrames was a leading developer and publisher during this period.

Here’s The Light Corridor, Infogrames’ delightfully abstract 3D take on the traditional “bat and ball” game — an oddly hypnotic experience that, while simple to play, is extremely addictive…

Follow Atari A to Z on its own dedicated site here!

Atari ST A to Z: Interphase

Today’s Atari ST game is one of my favourites from my childhood… and a cool example of a developer thinking creatively.

Interphase, developed by The Assembly Line and published by Image Works and Mirrorsoft, is a game about infiltrating a building. The twist is, you don’t control the one doing the infiltrating; instead, you are hooked into the building’s electrical systems, manipulating them from an abstract 3D representation of “cyberspace”, while your off-screen companion is doing the difficult bit of actually getting through the building.

It’s a really cool game, and one that had a decently long lifespan too, thanks to its original commercial release being followed up by the complete game being given away as a freebie on an ST magazine’s cover-mounted floppy disk — ST Format, if I remember correctly. It remains solidly playable today, and well worth a look.

Follow Atari ST A to Z on its own dedicated site here!

Taito Essentials: Zoo Keeper

The technological constraints of old video games often led to some highly creative experiences.

In logical or narrative terms, these games would often make very little sense whatsoever, but taken from a strictly abstract, mechanical perspective, they had the potential to provide extremely compelling, addictive experiences.

One such example was 1983’s Zoo Keeper, a game developed by Keith Egging and John Morgan from Taito’s American division. This game clearly drew influences from a number of popular Eastern and Western games such as Qix, Donkey Kong and Frogger, ultimately leaving it as a rather intriguing and underappreciated title with a strong sense of its own identity.

Continue reading Taito Essentials: Zoo Keeper

Shmup Essentials: Minus Zero

Shoot ’em ups are one of the oldest types of video game, having been around pretty much since the birth of the medium. So in order to stand out in this modern era, a new shmup needs to either do what it does really well… or do something unusual.

Triangle Service’s Minus Zero, originally released as part of the Xbox 360 compilation Shooting Love 200X in 2009, opts for the latter approach. It’s one of the most unusual shoot ’em ups out there — and one of the most addictive.

It’s a completely abstract game, consisting entirely of geometric shapes accompanied by a background and soundtrack that increase in complexity as you progress, but its main twist on the usual formula is that the only weapon you can use is a “lock-on” similar to that used in Sega’s Rez.

Continue reading Shmup Essentials: Minus Zero