Category Archives: Systems

Articles about the best, worst, most interesting, most overlooked and most underappreciated games for specific systems: titles that collectors will want in their library!

Prehistorik Man: Titus Made Good Games Sometimes

Titus, it’s fair to say, is not one of the most fondly regarded names in classic gaming — though a fair amount of their work was at least memorable for one reason or another.

That doesn’t mean it was a company completely incapable of putting out a good game, however. And in fact, when Titus was on top form, they actually made some really good titles that still hold up very well today.

One of those games is Prehistorik Man, originally released for Super NES and now brought to a whole new audience as part of the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Let’s take a closer look!

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Mappy: Your Move, Cat

Mappy is perhaps not one of Namco’s most well-known arcade games from the early days — here in the West, anyway — but it’s still one that the company frequently acknowledges and pays tribute to.

Many of the cars in the Ridge Racer series feature “sponsorship” by the series, for example, and the first Mappy title, which we’re concerned with today, was successful enough to spawn several sequels. There was even an animated series made in 2013 as part of Namco’s ShiftyLook initiative, but sadly this is no longer officially available.

Whether you’re a longstanding fan of the series or a newcomer, you can now enjoy the original Mappy’s NES port as part of the Namco Museum Collection 1 for the Evercade retro gaming platform. So let’s take a closer look!

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The Immortal: How To Kill Your Wizard

If you are a glutton for punishment, or just feel that modern video games are a touch on the easy and/or fair side for you, it’s high time you checked out Will Harvey’s classic 1990 title, The Immortal.

As it happens, at the time of writing it’s just become easily accessible in not one, but two different places: you can now play the NES version as part of a Nintendo Switch Online subscription, and the Mega Drive version appears as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system.

It’s the latter version we’ll be focusing on today, but expect similar amounts of death in both. Roll up your sleeves, and let’s get mortal.

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The Brainies: Furry Balls

As we’ve seen a number of times already at this point, Blaze’s Evercade retro gaming platform is home to a wide variety of obscure titles that many people probably haven’t played — and which certainly haven’t been rereleased many times over the years.

Some great examples can be found on the two Interplay Collection cartridges, which include not only games that are associated with Interplay themselves, but also titles hailing from developers that subsequently ended up under the Interplay umbrella.

Interplay Collection 2, for example, plays host to a rather entertaining puzzle game featuring small, round, furry creatures. Let’s take a closer look at The Brainies, also known in some territories as Tiny Skweeks or The Tinies.

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Warpman: Another Lost Namco Treasure

Probably the best thing about Blaze’s Evercade retro gaming platform is the fact that the releases so far have specifically eschewed hugely well-known retro titles in favour of hidden gems, lost treasures and just plain previously unlocalised titles.

A great example of this can be seen on the Namco Museum Collection 2 cartridge. Have you ever heard of Warpman? Chances are, unless you collect Famicom games, probably not; it’s a 1985 Japan-only sequel to a fairly obscure 1981 Namco arcade game called Warp & Warp, also known as Warp Warp for its North American release.

Warpman (and, by extension, Warp & Warp, which it closely resembles in gameplay terms) is a particularly interesting game, because it introduces a specific mechanic that, today, is more commonly associated with a later game from a completely different company. But Namco did it first! So let’s take a closer look.

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Rigid Force Redux: An R-Type By Any Other Name

The mechanical genre that we refer to as “shoot ’em up” actually covers a number of different gameplay styles. And, as with everything else in this world, it displays distinct fashions and trends as the years go by.

Back in the early days of gaming, the fixed shooter was king. Then we moved into the beginning of the horizontally and vertically scrolling age, the former of which in particular flourished throughout the 16-bit home console age. The rise of polygons brought with it a shift to “2.5D”, where 3D graphics were combined with 2D gameplay for added spectacle. And today, many — though not all — shooters focus on the elaborate choreography of the “bullet hell” or danmaku subgenre.

This is an oversimplification, of course, but the fact remains that we see fewer shooters in the style of those from the late 16-bit and early 32-bit eras than we used to. Which is why Rigid Force Redux, a recent Nintendo Switch and Xbox One release from German developer com8com1 Software, was such a pleasure to explore.

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Switchblade: Living on a Knife Edge

The 8- and 16-bit home computer eras played host to some fantastic games — but when we’re talking about gaming history, most people tend to focus on the home consoles of the era.

This means that a lot of interesting games tend to fall by the wayside and run the risk of being forgotten. One inventive way to address this, then, is to take one of those beloved 8- or 16-bit home computer games and produce a modern port for a classic console system. Problem solved! Kinda.

Well, either way, that’s what happened with Switchblade, a game that began life as an Atari ST game in 1989, and which ended up ported to Sega Mega Drive a full thirty years later. And now you can enjoy the latter version as part of the Piko Interactive Collection 1 cartridge for the Evercade retro gaming system!

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Multidude: One-Player Co-Op

Have you found it difficult to get together with friends lately, perhaps due to a global virus pandemic? Are you missing the joy of cooperating with your fellow dudes, and open to an electronic surrogate? Then do I have the game for you.

Multidude is a short puzzle adventure by Russian developer RetroSouls. It was originally released for ZX Spectrum in 2014, then subsequently ported to NES the following year, at which point it was picked up by Mega Cat Studios for a packaged release.

It’s also part of the Mega Cat Studios Collection 1 for the Evercade retro gaming system, and that’s the version we’ll be looking at today. Bring on the dudes!

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Incantation: Having a Wizard Time

Nintendo’s widely beloved Super NES continued to get new games long after the Sony PlayStation and its rivals had brought in the “next generation” of gaming in 1994.

As you might expect, many of these titles from the latter days of the 16-bit era have very much flown under the radar over the years, and a lot of them have become expensive rarities that only those with deep pockets can hope to collect.

Incantation, a 1996 release by Titus, and a game that subsequently fell into the hands of the Interplay brand, is one such example, with carts commanding three-figure prices on the collectors’ market. As of the time of writing, you no longer need to pay through the nose for it, though, since you can find a modern rerelease of it on Interplay Collection 1 for the Evercade retro gaming handheld. Let’s take a look!

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PC Engine CoreGrafx Mini: First Impressions

I’ve been more excited for the PC Engine CoreGrafx Mini (or PC Engine Mini, or TurboGrafx-16 Mini depending where you get it from) than any of the other “mini” consoles that have appeared over the course of the last few years.

The reason for this is that I know very little about the PC Engine platform as a whole. I know things in passing, from second-hand information and from occasional enthusing in multi-format games magazines from the ’80s and ’90s — but I’ve never experienced its library for myself.

With the PC Engine CoreGrafx Mini offering a fine curated selection of Japanese and Western releases all loaded up and ready to go, it seemed like an ideal opportunity to start exploring. So let’s do that!

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