Daisuke “Pixel” Amaya is an extremely talented developer with a keen eye for what made older games truly enduring.
His most well-known work Cave Story is quite rightly held up as a shining example of the open-structure 2D platformer done right — and thanks to its numerous rereleases over the years, can be played on a wide variety of systems.
But don’t sleep on Kero Blaster, a very different but equally magnificent love letter to classic old-school gameplay that, like Cave Story, can now be enjoyed on a variety of different platforms, including Windows PC, iOS devices, PlayStation 4 and Nintendo Switch.
Continue reading Kero Blaster: Amphibious Assault
Video games don’t have to be complicated to be enjoyable. They don’t always need to be grand, sweeping great works of art, nor do they always need to have something to “say”; sometimes they can just be fun.
Such is the thinking behind House of Golf, a Nintendo Switch release from Liverpudlian studio Atomicom, a group made up of ex-Psygnosis staffers who were last seen bringing us a game about driving JCB excavators on Mars.
This is a game designed to be nothing more than a bit of fun for 1-6 players — and it achieves this pretty admirably. Let’s take a closer look!
Continue reading House of Golf: Tabletop Tee-Off
Say the words “minigame collection” to a modern-day gamer and chances are they will roll their eyes and say something about shovelware, perhaps the Wii.
But we’re not about that sort of negativity here on MoeGamer, particularly because I know that minigame compilations can be an absolute ton of fun, and there are numerous great examples from throughout the years.
One such example is Ichidant-R, the sequel to Tant-R, which in turn was a bizarre spinoff of Bonanza Bros. And wouldn’t you know it? Sega just happens to have released Ichidant-R as part of its excellent Sega Ages collection on Nintendo Switch. Let’s take a closer look.
Continue reading Ichidant-R: Minigame Mayhem
Ah, the 1980s; a period of shameless attempts to replicate and exceed the success of other people by having a go at doing it yourself.
Well, that was the thinking that drove Sega to create Flicky in 1984, anyway; jealous of Namco’s success with Mappy, the company’s leadership tasked designer Yoji Ishii with creating something that would beat their rival’s game.
Did they succeed? Well, that’s a matter of opinion. Just maybe bring the earplugs if you want to judge for yourself.
Continue reading Flicky: The Sound of Birdsong is So Beautiful
Every now and then, I like to trawl through Nintendo’s various digital marketplaces to see if anything interesting catches my eye.
The most bounteous sources of unusual and cheap Nintendo- based entertainment to date have been the 3DS eShop, which brought us games such as the highly unusual but thoroughly compelling Puzzle Labyrinth, and the Switch’s eShop, which is awash with small-scale indie projects from all over the world.
One that grabbed my attention recently — primarily due to it being on sale for less than what you’d pay for breakfast at Starbucks — was Yōdanji, a game originally released by Kemco for PC, mobile and Switch in 2017, and a self-described “coffee-break roguelike themed after Japanese folklore tales”. I’m in! Let’s take a look.
Continue reading Yodanji: Stabby Weasels and Licky Umbrellas
Over the years, numerous classic arcade games have been remade, recycled and reimagined in various different ways. Some get this treatment more than others.
While Taito’s line-drawing action puzzler Qix has been by no means immune to this phenomenon — indeed, on more than one occasion by Taito themselves — it’s not a formula we see experimented with quite as much as, say, the classic space shooters of yore — or the twin-stick blasting of Robotron 2084 in particular.
It’s even rarer that we see a reimagining quite as inventive as what we have in Laughing Jackal’s Cubixx, a game that began its life as a PlayStation Mini in 2009, subsequently got HD-ified in 2011, and which has now been resurrected once again for everyone’s favourite “I wish every game was on this platform” console, the Nintendo Switch. Let’s take a look.
Continue reading Cubixx: White Lines Blowin’ Through My Mind
I’d not heard of Aicom’s Vice: Project Doom (aka Gun-Dec in Japan) prior to Nintendo adding it to the Switch’s NES app. And neither, it seems, had a lot of Switch owners, since its addition to the lineup attracted even more complaining than you usually find underneath a Nintendo social media post.
I looked into it, though, and I was both intrigued by the prospect of the game… and unsurprised that no-one seems to have heard of it, despite it having had a Nintendo Power cover feature in May of 1991. It did, after all, come out at the very tail-end of the NES’ mainstream lifespan — and after the Super NES had helped bring console gaming into the 16-bit era.
It’s a shame that no-one’s heard of it, though, because it’s really frickin’ good. Let’s take a closer look.
Continue reading Vice: Project Doom – Secret Agent Man