An all-time classic of old-school Atari gaming, Imagic’s Atlantis is a simple but fun shoot ’em up in which death is inevitable — there’s a cheery thought for you!
Originally coming to prominence on Atari 2600, Atlantis was subsequently ported to a variety of other platforms, including Atari 8-bit. Gameplay-wise, the Atari 8-bit version isn’t all that different from the Atari 2600 original — it just looks a bit nicer.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Do you like to shoot, but also to think? Then you should give Namco’s Galaxian a shot (no pun intended) — it’s a game where attempting to go in all guns blazing will quickly end in failure.
The Famicom version, seen here as part of the Namco Museum Collection 1 cartridge for the Evercade, is a great adaptation of the arcade classic with pretty authentic sound and visuals — and a very authentic challenge factor!
Witness my intergalactic incompetence in the video below, and don’t forget to subscribe on YouTube for more!
For quite some time — particularly during the crossover from the 8-bit to 16-bit home computer and console eras — shoot ’em ups were regarded as the “dumb” side of gaming; critics often thought we could “do better”.
These days, of course, the more discerning gamers among us will, of course, be able to recognise that 1) there are a wide variety of different types of shoot ’em up out there, many of which are intricately designed works of mechanical artistry, and 2) they’re absolutely not as mindless as some people might like to make them out to be. And, moreover, they haven’t been for a long time.
Not sure about that? Look back on Namco’s Galaxian, originally released to arcades in 1979 and ported to a wide variety of platforms over the following years. The version we’re primarily concerned with today is the Famicom version from 1984, which you can now enjoy worldwide as part of the Namco Museum Collection 1 cartridge for the Evercade retro gaming system.
Continue reading Galaxian: The Thinking Man’s Fixed Shooter
I’ve always kind of been fascinated by games that get “bad” reviews. And my gaming experience over the last few years has demonstrated that it’s always best to make up your own mind about things rather than going purely by one person’s rant — as amusing as those rants can be sometimes.
Today’s Atari 8-bit title, Wavy Navy from Sirius Software, is a great example of this. Poorly received by at least one reviewer for its similarities to the system’s excellent port of Galaxian, it’s actually a rather fun fixed shooter with an interesting twist.
Sometimes it pays to go back and revisit those “bad” games… in many instances they’re actually nowhere near as bad as you might think!
Find a full archive of all the Atari A to Z videos on the official site.
Ozma Wars isn’t the only very early SNK title to feature in the SNK 40th Anniversary Collection — we also have an unusual fixed shooter from a year later: Sasuke vs. Commander.
Like Ozma Wars before it, Sasuke vs. Commander is another game of possible “firsts” in gaming — and also a game that doesn’t get much acknowledgement today, thanks to a lack of home ports until it got a PlayStation minis release for PS3, PSP and Vita in 2011.
SASUKE READ ON FOR LEARN MORE. YES SHOGUN.
Continue reading SNK Essentials: Sasuke vs. Commander
Well now. Here’s one that doesn’t get talked about all that much: one of SNK’s earliest games, and a title believed to be the second ever fixed shoot ’em up, after Taito’s genre-defining classic Space Invaders.
In fact, Ozma Wars, developed by Logitec (no, not that one) and published by SNK in 1979, ran on the same Taito 8080 hardware that powered Space Invaders, was available as a conversion kit for Space Invaders machines, and even made use of the same coloured overlay on its black and white display to bring a bit of vibrancy to the visuals.
What’s more, it provides a thoroughly interesting early shoot ’em up experience that is markedly distinct from Taito’s title. Let’s take a closer look.
Continue reading SNK Essentials: Ozma Wars
Arcade-era Namco was good at sequels. Not from a story perspective, mind — the sequel to “shoot the aliens” tended to be “shoot more aliens” — but definitely from a mechanical perspective.
One of the best things about arcade-era Namco’s handling of sequels was that they remained recognisably true to their source material while innovating in their own right. Galaga ’88 (also known as Galaga ’90, Galaga ’91 and Galaga 2 depending on where and how you played it back in the day) is one of the best examples of this, as the fourth installment in the Galaxian series.
Galaxian built on the basic premise of Taito’s Space Invaders by featuring a more dynamic arrangement of enemies. Galaga built further on this format with more dramatic enemy formations and movements. Gaplus — one of the few games in the series to not get many home ports, particularly back in the day — added powerups and vertical movement. And Galaga ’88… well, read on.
Continue reading Namco Essentials: Galaga ’88
Some games are utterly timeless, remaining just as fun today as they were back on their original release.
Namco’s Galaga is definitely one of those games, though it’s also a title the company has taken great pains to keep “relevant” over the years with numerous re-releases, the most recent at the time of writing being as part of the Nintendo Switch version of Namco Museum. It even showed up as one of the company’s “loading screen games” in the PS1 era, putting in an appearance during the initial load time for the original Tekken.
It’s had a number of sequels and remakes since it first showed up in 1981, but there’s an endearing purity to the original that is hard to beat, making it a true classic from gaming’s early days.
Continue reading Namco Essentials: Galaga