Tag Archives: Xseed

The MoeGamer Podcast: Episode 9 – Good Physical Morning

After a few weeks of scheduling conflicts, Chris and I are back together once again for another episode of The MoeGamer Podcast.

Remember, the podcast is now available both on YouTube in its full video glory, and now as an audio-only version too. You can enjoy this on the Soundcloud site, subscribe via RSS or look us up on several popular podcast platforms, including iTunes.

Or you can just hit the jump here to enjoy the show in both video and audio formats right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 9 – Good Physical Morning

Altering Content and Self-Censorship Pleases No-One

Yesterday, DRM-free digital distribution platform GOG.com posted a lengthy interview with localisation producer Tom Lipschultz and team leader Ken Berry from XSEED Games, whose most recent localisation project Zwei has recently been released on GOG’s storefront.

Lipschultz in particular has been known up until the time of writing as someone who claims to hold a “zero-tolerance” policy towards content edits made during localisation of Japanese titles for Western audiences, but a number of his comments throughout the interview gave a few people pause.

And it’s worth talking about those points in detail, because some of what Lipschultz says unfortunately appears to demonstrate a fundamental misunderstanding of where his priorities should be as part of a successful and prolific localisation company that has brought a number of beloved franchises to the West.

Continue reading Altering Content and Self-Censorship Pleases No-One

From the Archives: Pandora’s Tower, and Why You Should Care

Of the three “Operation Rainfall” Wii RPGs that an Internet pressure group (now turned full-on news and reviews site and beloved friend of MoeGamer) helped bring to Europe and North America, the title that seems to get least attention is Ganbarion’s Pandora’s Tower.

This is sad, because Pandora’s Tower is brilliant and you absolutely should care about it. Why? Well, I’m glad you asked.

The three Operation Rainfall games are wildly divergent experiences from one another but they have one key thing in common: all of them shake up the player’s understanding of what the term “JRPG” really means. Xenoblade Chronicles provides quest-heavy open-world exploration; The Last Story provides a highly linear, tightly-scripted and fast-paced experience.

Neither of them follow the traditional “walk five steps on field screen, cut to separate battle screen” model, instead each deciding to try something different. The lower development overheads of working on the Wii, rather than holding these games back, allows the developers to take bigger risks with more adventurous concepts, mechanics and narrative arcs — and these risks have paid off bigtime.

But what of Pandora’s Tower?

Continue reading From the Archives: Pandora’s Tower, and Why You Should Care

Senran Kagura Estival Versus: Introduction

This article is one chapter of a multi-part Cover Game feature!
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Senran Kagura is one of the most consistently misunderstood series in the entire Japanese gaming canon.

At least part of this is due to the outspoken nature of series creator Kenichiro Takaki who, legend has it, only created the series in the first place because he wanted to see breasts popping out of the glasses-free stereoscopic 3D screen of the Nintendo 3DS, and who is credited with “Righteous Boobage” in every installment’s credit roll.

In a way, this is kind of unfortunate, since it causes a significant number of people — and press outlets — to write the series off as nothing more than cheap fanservice. In reality, however, although the game does include a significant amount of cheeky, overtly sexualised content, it’s a great deal more than titillation, featuring a strong ensemble cast, gameplay mechanics that have evolved, changed and improved between installments — and between different host platforms — and an intriguing unfolding story that draws together elements of Japanese mythology and a more creative, fantastic element of what life as a shinobi might be like in modern-day Japan.

Continue reading Senran Kagura Estival Versus: Introduction

Why You Should Be Playing Trails in the Sky Right Now

Today marks the release of the English PC version of The Legend of Heroes: Trails in the Sky, a fantastic JRPG from Japanese developer Falcom and localisation specialists Xseed Games. You should probably grab a copy.

Tempting as it is to leave this article as nothing more than that introductory paragraph — existing Trails in the Sky fans will know what I mean — I’m well aware that there are plenty of you out there who probably need a little more convincing than this, so let’s take a little while to ponder the game, why it’s so noteworthy, and why you should definitely support it. And also what on earth it is, for those who are unfamiliar with either Trails in the Sky specifically, or the Legend of Heroes series as a whole, which is entirely possible.

Grab yourself a drink, arm yourself with a suitably hefty-looking quarterstaff and prepare yourself, then; we’re going in.

Continue reading Why You Should Be Playing Trails in the Sky Right Now