Tag Archives: characterisation

Nurse Love Addiction: Living in the Here and Nao

We’re going to spend a few articles exploring and dissecting the visual novel Nurse Love Addiction by Kogado Studio. There will, of course, be major spoilers ahead.

You might think you know what you’re getting with a pastel-coloured visual novel called Nurse Love Addiction that depicts five pretty nurses getting along swimmingly with one another on its cover art. And you might even be partially right; this is a visual novel with an all-female cast of (trainee) nurses and multiple narrative routes, promising potential romantic entanglements with all of the main heroines.

It’s so much more than that, though. And that’s what we’re going to delve into from today.

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Waifu Wednesday: Whim

Who doesn’t love a good maid? Everyone loves a good maid. And the only thing that can make a good maid even better is if she’s 1) a bit cheeky and 2) a manifestation of spiritual, elemental energy in service of the resident ojou-sama.

Well, okay, there are other things that can make a good maid even better, but if we get into that we’ll be here all day. So for the sake of today’s celebration of awesome female characters in gaming, let’s assume all of the above is true, and let me introduce you to Whim.

Whim is an water-attuned Mana who serves Mana Khemia 2: Fall of Alchemy’s resident lovestruck princess, Lilianne “Lily” Valendorf, and forms part of the main cast of playable characters in male protagonist Raze’s route. Let’s take a closer look!

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Mana Khemia 2: Fall of Alchemy – Special Measures in the Darkness

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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Unlike the previous Atelier games that we’ve explored so far, Mana Khemia 2: Fall of Alchemy features two discrete narrative paths to follow, plus an “Extra” path once you’ve cleared them both that provides a “true” ending.

Your first playthrough of the game will likely take about 40 hours or so, but your second run with the other of the two protagonists will go by a little more quickly, since you can carry over almost everything from your first playthrough — including the recipes you’ve previously synthesised to unlock cards in the characters’ Grow Books. Expect to still spend another 20-30 hours though.

The two paths cover similar “macro” events and converge at the very end, but they are presented from very different perspectives, with a completely different set of characters at the forefront of the action and a unique series of events on the more “micro” scale. With that in mind, today we’re going to focus on the route fronted by female protagonist Ulrika, and follow up with male protagonist Raze’s narrative path — and the true ending — in a subsequent part. So grab your books and warm up your cauldron; it’s time to enrol in the Alchemy class.

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Waifu Wednesday: Refia

Refia is an interesting character in Final Fantasy canon, because she didn’t exist in the original version of the game she’s from — in fact, none of the protagonists from the 3D remake of Final Fantasy III did.

Indeed, the original Famicom version of Final Fantasy III instead features a player-named party of indeterminately gendered “Onion Kids” — thereby kicking off the series’ occasional, inexplicable obsession with the vegetable in the process. Refia didn’t show up until Matrix Software brought out the Nintendo DS version of Final Fantasy III in 2006 — which was also the first time the game came West.

Well, just because she wasn’t there from the very beginning doesn’t make her any less worthwhile as a character! So let’s take a moment to celebrate Refia’s contribution to one of the most well-known RPG series in the world.

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Summer Loop: The Beach Episode as Existentialist Nightmare

The idea of existentialism is a concept that a lot of people have been brought into contact with through various forms of media — most notably for us in the gaming sphere, Taro Yoko’s masterpieces in the Nier series.

But how much do you really understand about this philosophical concept — and how might it relate to video games and visual novels? These are the things explored by Summer Loop, the third volume in the My Time With Dee Dee series of visual novels, produced by friend of the site Matt Sainsbury from DigitallyDownloaded.net.

Matt was kind enough to once again provide a copy of the game for me to explore — if you’re interested in trying it for yourself, you can find it right here!

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Waifu Wednesday: Chloe Hartzog

The Atelier series has always been full of excellent female characters. And they’re all much more than just a pretty face.

Chloe Hartzog from Mana Khemia 2: Fall of Alchemy is a prime example. In fact, Chloe is particularly noteworthy because of the deliberate choice to make her embody pretty much the polar opposite of almost everything one thinks of when one contemplates a “pretty anime girl” supposedly on the side of the protagonist.

That, of course, makes her supremely interesting. So let’s take a closer look!

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Waifu Wednesday: Maiden in Black

I’ve been playing a bit of Demon’s Souls recently. I’ll talk more about my experiences specifically very soon, but I thought I’d devote today’s Waifu Wednesday to one of the most striking figures in the game: the Maiden in Black.

If you’ve never played Demon’s Souls, the tutorial will almost certainly kill you, at which point you will encounter the Maiden in Black for the first time. She will helpfully inform you that it’s now your job to ensure that the “world be mended” and that she can help you get stronger — but not until you’ve gone and beaten a big slobbering horrible demon in the game’s first stage.

Well, I guess there’s nothing like a woman who sticks to her principles, huh?

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Waifu Wednesday: Ulrika Mulberry

With Mana Khemia: Alchemists of Al-Revis done and dusted, this week we’re turning our attention to its direct sequel, Mana Khemia 2: Fall of Alchemy.

And where better to begin taking a look at this game than with an appreciation of the main female protagonist, one Ulrika Mulberry? After all, we’ve had four Atelier games in a row with a male lead, so it’s about time we let the ladies take the spotlight once again.

Okay, yes, Mana Khemia 2 also has male protagonist Raze, but we’re all about Ulrika today. Hit the jump to find out more!

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Waifu Wednesday: Pamela Ibis (Again)

Yes, yes, yes, I know we technically “did” Pamela already last year, but as you’ll know if you’ve played more than a couple of the Atelier games… one can never really claim to truly know Pamela.

Specifically, knowing just one form of Pamela — her (re)incarnation that appears in the Arland series, in the case of that previous article — doesn’t necessarily mean that you know everything there is to know about Pamela. I mean, she may or may not be the same person at all. Probably not, given that the various Atelier subseries are regarded as unfolding in completely separate continuities. Unless…?

Enough justification. Today we’re looking at Pamela Ibis from Mana Khemia: Alchemists of Al-Revis. Don’t you dare make her cry.

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Waifu Wednesday: Jessica Philomele

It’s that time of the week again, and there’s no way I could let my coverage of Mana Khemia: Alchemists of Al-Revis slip by without celebrating Jessica Philomele, arguably the most prominent female character in the game.

Jessica is the one who appears alongside main protagonist Vayne in the promotional artwork. Jessica is the first playable character that you meet once the game proper gets underway. And Jessica… was named something different in Japan?

We have a lot to talk about here — some of which may involve some mild spoilers — so hit the jump and let’s get started!

Continue reading Waifu Wednesday: Jessica Philomele