If you’ve been following along for a while, you’ll know that friend of the site and big bossman of DigitallyDownloaded.net Matt Sainsbury has been beavering away at a series of visual novels of late.
Collectively known as My Time With Dee Dee, each “volume” of the series focuses on a particular aspect of literature and explores it in depth from a practical perspective, both through the volume’s own narrative and a bonus academic-style explanation of the genre or school of thought.
To date, we’ve taken on the erotic thriller in the first volume, the concept of the male gaze in the second, and existentialism in the third. Now, with the upcoming fourth volume, Sainsbury has set himself a challenging goal: to explore, challenge and confront the ideas of the Marquis de Sade. To that end, he sent me an early version of the new game to take a look at and see what I thought. So let’s do just that!
Continue reading My Time With Dee Dee, Vol. 4: First Look
The idea of existentialism is a concept that a lot of people have been brought into contact with through various forms of media — most notably for us in the gaming sphere, Taro Yoko’s masterpieces in the Nier series.
But how much do you really understand about this philosophical concept — and how might it relate to video games and visual novels? These are the things explored by Summer Loop, the third volume in the My Time With Dee Dee series of visual novels, produced by friend of the site Matt Sainsbury from DigitallyDownloaded.net.
Matt was kind enough to once again provide a copy of the game for me to explore — if you’re interested in trying it for yourself, you can find it right here!
Continue reading Summer Loop: The Beach Episode as Existentialist Nightmare
One of the nice things about being a non-commercial site that isn’t funded by big corporate advertising bullshit is that I’m not obliged to be in “competition” with any of my peers.
That means that when people like our friends over at Digitally Downloaded do something cool and interesting, I can explore it for myself and, more to the point, make you aware of it, dear reader.
If I haven’t made this abundantly clear already, the following relates to a piece of media created by a friend of mine. And if you have the slightest interest in media criticism and making use of the conventions of gaming to educate or learn something… you should definitely check it out!
Continue reading My Time With Dee Dee: Learn Through, Uh, Doing