The idea of existentialism is a concept that a lot of people have been brought into contact with through various forms of media — most notably for us in the gaming sphere, Taro Yoko’s masterpieces in the Nier series.
But how much do you really understand about this philosophical concept — and how might it relate to video games and visual novels? These are the things explored by Summer Loop, the third volume in the My Time With Dee Dee series of visual novels, produced by friend of the site Matt Sainsbury from DigitallyDownloaded.net.
Matt was kind enough to once again provide a copy of the game for me to explore — if you’re interested in trying it for yourself, you can find it right here!
Continue reading Summer Loop: The Beach Episode as Existentialist Nightmare
This article is one chapter of a multi-part Cover Game feature!
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The Xeno series as a whole has always been renowned for tackling challenging themes in ambitious ways… and occasionally not quite being able to match the ambition with the execution.
The Xenoblade Chronicles subseries has been somewhat experimental with its storytelling over its three installments to date. The original Xenoblade Chronicles featured a strong, linear narrative with a number of independent side threads that unfolded as you reached the various locales that were important to the story; Xenoblade Chronicles X de-emphasised its main scenario in favour of strong worldbuilding and a sense that you were just one part of something much bigger; and Xenoblade Chronicles 2, unsurprisingly, takes an approach somewhere between the two.
Does it work? Absolutely, and the sheer scale of the whole thing means that there’s a whole lot to talk about.
Continue reading Xenoblade Chronicles 2: Narrative, Themes and Characterisation