Category Archives: Atari 8-bit

The400 Mini: A great entry point to exploring a range of underappreciated computers

When The400 Mini was first announced, reactions could be divided into roughly two distinct camps: the “OMG finally the Atari 8-bit is getting the recognition it deserves” crew, and the “WTF is an Atari 400” brigade. Those of you who know me well will already know which camp I fall into.

For the sake of the latter group, the Atari 400 (and, by extension, the entire Atari 8-bit line) is well worth exploring, because although in the long term it lost out to platforms such as the Commodore 64 and ZX Spectrum in terms of popularity, it was a pioneer in the home computing space and, in fact, the birthplace of a variety of widely beloved games.

The400 Mini is a great place to start exploring exactly where Atari home computers fit into the grand history of home computers and video games. There are a couple of things that, at launch, could do with a bit of tweaking — but there are also a few things you can do with it that you might not expect. So today we’re going to talk about all of those things!

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Gruds in Space: an early take on the graphic adventure

Back in the early days of adventure games, there was a hard divide between people who liked text-only adventures — today typically referred to as “interactive fiction”, though if we’re getting technical about it, there are some differences between interactive fiction and text adventures — and those who appreciated games with graphics.

There was a sort of unspoken (well, actually, sometimes spoken) assumption that text-only games were more “grown-up” and for more “intelligent” people, because they specifically required the use of your imagination, just like a good book. And there’s some merit to that argument.

But there were some interesting experiments going on concerning exactly what to do with the graphical capabilities of early ’80s home computers. And Gruds in Space from Sirius Software is a great example.

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