Tag Archives: yuri

From the Archives: Make Some Time for Magical Diary

You know how every so often you take a look at your Steam library and start to feel guilty about games you purchased because they sounded like just your sort of thing, but then you never got around to playing them?

Well, that was the thought that was going through my mind when I decided to finally fire up Magical Diary, a game I’ve owned for well over a year [at the time of original writing – Ed.] but which I was yet to try.

Magical Diary, if you’re unfamiliar, is a visual novel by Hanako Games and Spiky Caterpillar. Despite the distinctly Japanese-style presentation, it’s actually a Western-developed game — Hanako Games’ founder Georgina Bensley has long been a big fan of anime, and this influence clearly and obviously shows through both in Magical Diary and her other games, all of which are marketed as “girl-friendly.”

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Make Some Time for Magical Diary

Ne no Kami: Inspiration and Intent

ne-no-kami-header-9620182This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous


With visual novels having a lot more in common with conventional, non-interactive fiction than many other types of video games, it’s eminently possible for individual authors to give their work a clear sense of artistic identity and authorial voice.

Such is the case with Ne no Kami and Sacrament of the Zodiac, the work of Japanese circle Kuro Irodoru Yomiji and writer Fenrir Vier, who have made a great deal of effort to ensure that their work — and the world they’ve created — are internally consistent and true to their original visions.

In other words, unlike larger-scale projects developed by huge organisations, many members of whom have contrasting and conflicting priorities in development, the small team behind Ne no Kami was able to focus on giving their work a clear sense of artistic integrity rather than thinking of it as a “product” first, a creative work second.

I was fortunate enough to have the opportunity to pick Fenrir Vier’s brain about the creative process behind the development of such a piece of work.

Continue reading Ne no Kami: Inspiration and Intent

Ne no Kami: The Extended Universe – Sacrament of the Zodiac

ne-no-kami-header-9620182This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


Due to the fact that they are often rather substantial, ambitious undertakings, in many cases with multiple narrative routes, visual novels are often treated as “standalone” affairs. As such, it’s relatively rare to come across multiple works set in the same narrative universe.

There are exceptions, of course: the Grisaia series, which we covered last month, presently comprises three very long visual novels, with the series set to continue further later this year with Phantom Trigger, which unfolds after the conclusion of Yuuji’s adventure. And this month’s Cover Game, Ne no Kami: The Two Princess Knights of Kyoto, also falls into this category, with protagonist Len’s story unfolding across two games, the second of which is yet to be released.

Ne no Kami doesn’t stop there, though. At the very outset of the game, we’re introduced to two young women named Hitsuji and Arissa, the former of whom is a friend of protagonist Len. We don’t see them again for the duration of Ne no Kami’s narrative because they’re not directly relevant to Len’s story, though there are a couple of occasions where Len comes across things in her new life that remind her of her friend.

It is possible for us to find out more about these two mysterious young women, though, through the visual novel Sacrament of the Zodiac: The Confused Sheep and the Tamed Wolf, a title that unfolds in the same narrative universe as Ne no Kami, but which has a very different focus indeed.

Continue reading Ne no Kami: The Extended Universe – Sacrament of the Zodiac

Ne no Kami: Love, Innocence and Ayakashi

ne-no-kami-header-9620182This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


The narrative of Ne no Kami: The Two Princess Knights of Kyoto has a number of different threads, all of which intertwine with one another to create a rather compelling whole.

We have the very personal story of the protagonist Len, as she attempts to come to terms with a new world that is vastly different from everything she has ever known. We have the story of humanity’s hidden struggle to protect the world against horrors that most people will never know about. And we have the story of lifelong feelings of love that, although based on a misunderstanding, have grown into something genuine that transcends traditional societal norms.

There’s a lot going on, in other words — even though the work as a whole is a single-route kinetic novel with no choices for the player to make. In many ways, though, that’s an entirely appropriate structure for the story Ne no Kami is trying to tell: more than anything else, it’s a tale of being swept along by fate, seemingly unable to deviate from the plan the Universe has for you despite your best efforts to find alternative solutions.

Continue reading Ne no Kami: Love, Innocence and Ayakashi

Nights of Azure: Narrative, Themes and Characterisation

cropped-nights-of-azure-header-9123183This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


Nights of Azure is one of Gust’s most mechanically interesting games — particularly in how much it differs from the company’s usual output — but it also has a fascinating, ambitious narrative.

Combining a deeply personal tale with a more conventional JRPG-style “save the world” narrative, the overall atmosphere of the game is very distinctive and quite unlike your average JRPG, if such a thing exists. It blends drama, romance, action, horror and mystery together to create something altogether unique that is very much worth experiencing.

And it pulls the whole thing off with such wonderful style, such a beautifully clear sense of its own identity, that you can’t help but be compelled by the tale it tells.

Continue reading Nights of Azure: Narrative, Themes and Characterisation

Negligee: Pretty Girls in Sexy Pants

With a title like “Negligee”, you probably think you know what you’re getting — and in this case, you’d probably be right. Mostly.

Negligee is a short visual novel from the UK-based (but heavily Japan-inspired) developer Dharker Studio, whose previous work has included Beach Bounce, Summer Fling and Club Life, among others. To date, the team has put out works encompassing both “slice of life” romance stories and more fantastic, outlandish tales incorporating magic and sci-fi. Negligee falls very much into the former category by being about as down-to-earth as you can get.

But is it just an excuse to depict its heroines in a variety of revealing lingerie, or is there something more to it? Read on, and let’s take a closer look.

Continue reading Negligee: Pretty Girls in Sexy Pants