Tag Archives: visual novel

Nekopara: The Story Begins

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And so we come to Nekopara vol. 1, the first of this series of popular eroge, and the beginning of a worldwide phenomenon.

Except that’s not quite accurate; while Nekopara vol. 1 was indeed the first place that many fans came across this series — particularly in the West — it’s far from the beginning of the story as a whole.

To see the origins of Nekopara and everyone’s favourite catgirls, we need to look back much further to some non-game works by series artist Sayori, and how those designs evolved into the colourful, cutesy funtime we know as Nekopara today.

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From The Archives: Man, I Feel Like a Woman… Oh, Wait

What would you do if you suddenly found that you’d changed sex?

That’s the core question in Crowd’s X-Change, localized for us Westerners by Peach Princess. At heart, it’s an interesting question and, frankly, one that I have found myself pondering in quieter moments — as, I’m sure, have many of you reading this, regardless of whether you identify as male or female, or even if you’ve taken that next step and started to explore your gender identity further.

Either way, wondering if the “grass is greener,” so to speak, is a fundamental part of human nature, so of course I was always going to jump at the opportunity to play something that explored these themes.

What I found was… hmm. Perhaps not the best example of a visual novel you’ll ever come across, to say the least, though it is at least something that warrants a certain amount of discussion, if only because it’s quite a well-known title.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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Nekopara: Introduction

cropped-nekopara-header-1959547This article is one chapter of a multi-part Cover Game feature!
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Nekopara (or “Cat’s Paradise”, if you prefer) is a series of catgirl-centric visual novels that has become a genuine worldwide phenomenon since its launch in 2014.

Since the release of first game Nekopara vol. 1, developer Nekoworks has brought out roughly one new installment a year, beginning with the short fandisc prequel Nekopara vol. 0 in 2015 before continuing with vol. 2 and vol. 3 in 2016 and 2017 respectively.

Unusually for a visual novel, the whole Nekopara series has seen simultaneous worldwide releases since its inception rather than releasing in its native territories first then localising later. This has helped fans across the world enjoy its lightweight slice-of-life comedy together, and has almost certainly been a huge contributing factor in making it so popular in both the East and West.

We’re going to start our look at the series with a broad exploration of where the catgirl phenomenon as a whole came from, and how Nekopara fits in with all that.

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Fate/GO: Servant to the Gacha

I’ll freely admit that, up until the time of writing, I’ve had little to no familiarity with the Fate series as a whole aside from recognising various Saber incarnations and Tamamo no Mae on sight, and having some complicated feelings towards Astolfo.

But with the North American release of Fate/Grand Order — accessible outside the US by using a service such as QooApp for Android to download the app — I decided that I’d jump in. (I’m also planning to jump right back to the beginning of the series and the Fate/stay night visual novel in the next few months, so please look forward to that.)

And what do you know? I’ve been having a grand old time with a game that, while superficially similar to other mobile-social RPGs such as Granblue Fantasy, successfully distinguishes itself with a strong degree of audio-visual polish, some interesting mechanics and one hell of a lot of words. Pretty appropriate for a work whose source material is notorious for being roughly on a par with Lord of the Rings in terms of length.

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From the Archives: You Must Be This Awesome to Succeed

When I beat Lifesigns: Hospital Affairs (aka Lifesigns: Surgical Unit, aka Resident Doctor Tendo 2) I was ultimately very satisfied with the whole game.

But the fact that I didn’t get the “best” endings to each chapter throughout very much made me think of a now-famous video clip from popular Irish comedian Dara O’Briain, which you may have seen do the rounds on the Internet in the past.

It concerns the concept of how video games, in many cases — though there are exceptions, particularly in more recent years — demand a certain level of competence in order for you to be able to see everything they have to offer.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Reasons to Read

Those of you who enjoy visual novels have probably come up against at least one gamer friend who has refused to even entertain the possibility of exploring this interesting medium on the grounds that it’s “too much text” and/or “not enough gameplay.”

In fact, in several cases, visual novels which have hit “mainstream” platforms such as the Nintendo DS have found themselves saddled with middling or low review scores on these grounds — usually indicating that the reviewer has missed the point of the experience somewhat or is unfamiliar with this type of game.

So what I thought I’d do today is outline some reasons why exploring visual novels is a worthwhile use of your time.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Hospital Affairs

The Nintendo DS might not be the first place you’d think to look for some quality visual novels, but in actual fact Nintendo’s diminuitive and immensely popular handheld has played host to a number of interesting titles over the years.

Besides the well-known Ace Attorney series, there’s Kotaro Uchikoshi’s Nine Hours, Nine Persons, Nine Doors, the Hotel Dusk series… and then there’s the title I’d like to discuss today.

It’s an offering from Japanese developer Spike (now Spike Chunsoft who, in a pleasing coincidence, both developed and published 999 between its two constituent parts) known variously as Resident Doctor Tendo 2: The Scales of Life (Japan), Lifesigns: Surgical Unit (North America) and Lifesigns: Hospital Affairs (Europe).

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From the Archives: Kira Kira Hikaru

Today I’d like to talk specifically about one of the narrative paths of Overdrive’s visual novel Kira Kira.

Specifically, I’d like to discuss Chie-nee’s path. There are spoilers ahead, so be warned if you’re planning on playing this. (And you should — it’s really rather good.)

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Meaning in the Madness

With a lot of the games I’ve played over the last few years — including many of the visual novels that I’ve read — I’ve found myself thinking “gosh, I really wish I had this when I was a teenager.”

Not just from a technical standpoint — though naturally the games of today look and sound considerably better than those of 15 years ago — but from the perspective of subject matter and the willingness to tackle issues that simply would have been unthinkable to see in a video game of the ’90s.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Meaning in the Madness