Tag Archives: multi-route visual novels

LAMUNATION!: Keeping It In The Family

This article is one chapter of a multi-part Cover Game feature!
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Well, it’s been quite a journey so far, hasn’t it? Between Lamune’s dramatic reversal of fortunes and Iris and Rayla’s somewhat open, fluid views on sexuality, one certainly cannot call White Powder’s visual novel LAMUNATION! “boring”.

You haven’t seen anything yet, though, because we’re about to explore probably the strangest and most chaotic narrative path of all: that of protagonist Luna’s sister Corona.

We’ve got incest. We’ve got magic. We’ve got musings on the nature of visual novels as a medium. Grab a cold Red Bull, strap yourself in and hold on tight, ’cause we’re going in.

Some NSFW stuff ahead!

Continue reading LAMUNATION!: Keeping It In The Family

From the Archives: Reasons to Read

Those of you who enjoy visual novels have probably come up against at least one gamer friend who has refused to even entertain the possibility of exploring this interesting medium on the grounds that it’s “too much text” and/or “not enough gameplay.”

In fact, in several cases, visual novels which have hit “mainstream” platforms such as the Nintendo DS have found themselves saddled with middling or low review scores on these grounds — usually indicating that the reviewer has missed the point of the experience somewhat or is unfamiliar with this type of game.

So what I thought I’d do today is outline some reasons why exploring visual novels is a worthwhile use of your time.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Reasons to Read