Designed as an accessible take on the dungeon crawler, and loosely inspired by NES title Metal Max, MeiQ features a cast of cute girls, giant (and fully customisable) robots and some varied, interesting dungeons to explore.
Developer: Compile Heart, Idea Factory Publisher: Idea Factory Internationa. Available on: Vita
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MeiQ: Introduction and History-First-person, grid-based dungeon crawlers have, over the years, become the place to go for those who like hardcore, mechanics-driven, combat- and exploration-centric role-playing games. Often de-emphasising narrative in favour of deep customisation, challenging encounters and devious level design, the dungeon crawler has gone from strength to strength over the last few years in particular, but also … Continue reading MeiQ: Introduction and History→
MeiQ: Girls and Guardians-By attempting to provide an accessible dungeon crawler experience, MeiQ has put itself in an interesting position. Too much mechanical depth and it will alienate the very people it’s hoping to attract. But not enough depth and the hardcore gridder enthusiasts will tire of it long before things get interesting. How to approach this, then? … Continue reading MeiQ: Girls and Guardians→
MeiQ: Building a Better Dungeon-A good dungeon crawler has two aspects it has to nail in order to be successful: combat and exploration. Japanese takes on the genre often tend to incorporate a strong sense of narrative and characterisation to the experience, too — and certainly MeiQ: Labyrinth of Death is no exception to this — but at its core, a dungeon … Continue reading MeiQ: Building a Better Dungeon→
A humble, but mostly less than half-assed, blog of a pessimistic Otaku that was saved by Anime first, Manga then, just to be saved once again by Light Novels and Visual Novels; and thus wishes to share the beautiful world that is 2D. Yet, you will find mostly rants. Also available at 7thStyle.