MeiQ: Labyrinth of Death

Designed as an accessible take on the dungeon crawler, and loosely inspired by NES title Metal MaxMeiQ features a cast of cute girls, giant (and fully customisable) robots and some varied, interesting dungeons to explore.


Developer: Compile Heart, Idea Factory
Publisher: Idea Factory Internationa.
Available on: Vita


Cover Game Articles

MeiQ: Introduction and History - First-person, grid-based dungeon crawlers have, over the years, become the place to go for those who like hardcore, mechanics-driven, combat- and exploration-centric role-playing games. Often de-emphasising narrative in favour of deep customisation, challenging encounters and devious level design, the dungeon crawler has gone from strength to strength over the last few years in particular, but also … Continue reading MeiQ: Introduction and History
MeiQ: Girls and Guardians - By attempting to provide an accessible dungeon crawler experience, MeiQ has put itself in an interesting position. Too much mechanical depth and it will alienate the very people it’s hoping to attract. But not enough depth and the hardcore gridder enthusiasts will tire of it long before things get interesting. How to approach this, then? … Continue reading MeiQ: Girls and Guardians
MeiQ: Building a Better Dungeon - A good dungeon crawler has two aspects it has to nail in order to be successful: combat and exploration. Japanese takes on the genre often tend to incorporate a strong sense of narrative and characterisation to the experience, too — and certainly MeiQ: Labyrinth of Death is no exception to this — but at its core, a dungeon … Continue reading MeiQ: Building a Better Dungeon
MeiQ: Narrative, Themes and Characterisation - Dungeon crawlers aren’t historically associated with having particularly strong stories, perhaps largely due to their origins as mechanics-heavy games with player-created parties. A number of recent Japanese takes on the subgenre — including, among others, Demon Gaze, Operation Abyss and Dungeon Travelers 2 — have proven it is possible to blend mechanically sound, deeply absorbing … Continue reading MeiQ: Narrative, Themes and Characterisation

Other Articles about MeiQ: Labyrinth of Death

Reflections on PlayStation Vita - At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor. This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited … Continue reading Reflections on PlayStation Vita
The One-Liner Challenge - Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse? The original tag came from The Awkward Book Blogger and was based around, as you might expect, … Continue reading The One-Liner Challenge
The MoeGamer Awards: Saving the World with Only Girls - The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here! Today’s category comes to us from SoriasSire, who left some great ideas in the comments of this post just like … Continue reading The MoeGamer Awards: Saving the World with Only Girls

Gallery


Localisation Notes

This game was refused classification in Australia and New Zealand due to the young appearance of the character Connie and the game’s “Easter egg” that allows you to twang the boobs of the female characters around during dialogue sequences using the Vita’s touchscreen.

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