MeiQ: Labyrinth of Death

Designed as an accessible take on the dungeon crawler, and loosely inspired by NES title Metal MaxMeiQ features a cast of cute girls, giant (and fully customisable) robots and some varied, interesting dungeons to explore.


Developer: Compile Heart, Idea Factory
Publisher: Idea Factory Internationa.
Available on: Vita


Cover Game Articles

MeiQ: Introduction and History - First-person, grid-based dungeon crawlers have, over the years, become the place to go for those who like hardcore, mechanics-driven, combat- and exploration-centric role-playing games. Often de-emphasising narrative in favour of deep customisation, challenging encounters and devious level design, the dungeon crawler has gone from strength to strength over the last few years in particular, but also … Continue reading MeiQ: Introduction and History
MeiQ: Girls and Guardians - By attempting to provide an accessible dungeon crawler experience, MeiQ has put itself in an interesting position. Too much mechanical depth and it will alienate the very people it’s hoping to attract. But not enough depth and the hardcore gridder enthusiasts will tire of it long before things get interesting. How to approach this, then? … Continue reading MeiQ: Girls and Guardians
MeiQ: Building a Better Dungeon - A good dungeon crawler has two aspects it has to nail in order to be successful: combat and exploration. Japanese takes on the genre often tend to incorporate a strong sense of narrative and characterisation to the experience, too — and certainly MeiQ: Labyrinth of Death is no exception to this — but at its core, a dungeon … Continue reading MeiQ: Building a Better Dungeon
MeiQ: Narrative, Themes and Characterisation - Dungeon crawlers aren’t historically associated with having particularly strong stories, perhaps largely due to their origins as mechanics-heavy games with player-created parties. A number of recent Japanese takes on the subgenre — including, among others, Demon Gaze, Operation Abyss and Dungeon Travelers 2 — have proven it is possible to blend mechanically sound, deeply absorbing … Continue reading MeiQ: Narrative, Themes and Characterisation

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The best of overlooked and underappreciated Japanese and Japanese-inspired games

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