Atari ST A to Z: Vroom

It may have a ridiculous name, but if you ask any ST enthusiast what the best racing games on the platform are — hell, if you ask them what the best games on the platform are — you will almost certainly hear Vroom mentioned.

Developed by Lankhor, this is a high-speed first-person racer that effortlessly blends smooth scaling sprites with polygonal scenery to produce one of the most thrilling games on Atari ST. It was so good, in fact, that publisher Domark went and sorted out a Formula 1 license and then released an updated version called F1 a little while later!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Crystal Raider

Crystal Raider from Mastertronic is not a game I’d come across prior to recording this video, but it seems it was rather fondly regarded back in the day — and likewise a lot of people today seem to like it, too.

It’s an interesting puzzle-platformer with a peculiar jumping system similar to that found in Atari’s arcade title Major Havoc: so long as you hold the fire button down, you continue the upwards arc of your jump. Mastering the crazy moves you can do with this is essential to success — and Crystal Raider certainly demands some inhuman agility at times!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atelier Firis: The Alchemist and the Mysterious Journey – Proving Your Worth

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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One thing that a lot of 21st century gaming enthusiasts aren’t a big fan of is the idea of the “20 hour tutorial” — the feeling that, for a significant chunk of a game, you’re being held back from being let loose on all the game’s mechanics until you prove you have a good understanding of them.

Of course, in some cases, a lengthy learning period is essential — and not always provided. I am still completely incapable of playing large-scale “grand strategy” games like the Crusader Kings series because I have absolutely no idea what to do, for example; in instances like that, I would have very much appreciated the software walking me through a complete game so I could get some practical experience!

Atelier Firis: The Alchemist and the Mysterious Journey adopts an interesting approach in that the first 15-20 hours of the game are very much a case of “proving your worth” — but at the same time, you’re afforded plenty of freedom to approach this task as you see fit. Let’s take a closer look at how that all works — and what it means for the game as a whole.

Continue reading Atelier Firis: The Alchemist and the Mysterious Journey – Proving Your Worth

Atari A to Z Flashback: Super Football

What happens when you give the guy who made Star Raiders the task of making an American football game for Atari 2600? You get the best damn American football game on the Atari 2600, that’s what.

Here’s Super Football, a game that I was dreading playing until I discovered that it was the work of Doug Neubauer, a guy who really knows his stuff when it comes to both technical mastery of the Atari 2600 and designing great games. And he only went and did it — he made an American football game for the Atari 2600 that I actually enjoy playing. Wonders will never cease!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Retro Select: Quake

Quake is here! Again. Only this time around, it’s (re)releasing in a context where it actually feels fresh and interesting, rather than a technologically superior version of things we’ve seen before.

It’s fascinating quite how well Quake holds up today, particularly when compared to today’s takes on first-person shooters. Night Dive Studios’ new remaster of the game is incredibly respectful to the original while adding a bunch of conveniences that modern players would demand — and there’s a whole lot of game in there to enjoy, too.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari ST A to Z: The Upper Reaches of Apshai

We return once again to The Temple of Apshai Trilogy for Atari ST, this time to explore the first “expansion” section: The Upper Reaches of Apshai.

The Upper Reaches of Apshai is noteworthy in that it takes a rather more light-hearted and experimental approach to the game’s core dungeon crawling; it has you picking berries and cleaning up rampant tomato patches rather than battling your way through vanilla-scented ant-men. And the Atari ST version is a great way to experience it!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z: Beach Head II

What does any self-respecting dictator do when he gets the smackdown from the allied forces? He strikes back in a sequel, of course — and that’s exactly what happens in Access Software’s Beach Head II: The Dictator Strikes Back.

Offering a series of competitive minigames that can either be played against the computer or a friend, Beach Head II is an enjoyable game that feels like a noticeable improvement over its predecessor in many ways. Just a pity that the Atari 8-bit version missed out on the Commodore 64 version’s digitised speech!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Super Challenge Football

Sports games, sports games, will I never be free of sports games? Apparently not, as we’ve got another one today. This time it’s not actually all that offensive, however — though it’s still a two player-only affair.

Super Challenge Football is, like its Baseball counterpart, an adaptation of an Intellivision game for the Atari 2600. Unlike most American Football games, this game allows you to program all your linesmen individually, making for a somewhat more understandable game for American Football newbies like myself.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Retro Select: Short Circuit

Ocean Software were rather well known for their licensed movie tie-in games — some of which were better (and more creative) than others.

This video game adaptation of Short Circuit, which was exclusive to 8-bit home computers, is one of their more inventive titles, combining a significant adventure game component with a possibly unbeatable arcade-style segment. The exact implementation varies a bit from platform to platform, but today we’re having a go at the 128K ZX Spectrum version!

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Atari ST A to Z: The Temple of Apshai

The Temple of Apshai and its later Temple of Apshai Trilogy “remaster” are best known as 8-bit titles, but the latter actually got a port to Atari ST in 1986 — by Westwood, no less.

The ST version is, as it turns out, pretty good. It not only incorporates all the classic gameplay into a friendly GEM interface, it also includes all the room descriptions from the Book of Apshai into the game itself, making for a much more convenient way to play.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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The best of overlooked and underappreciated computer and video games, from yesterday and today.