Category Archives: Features

Double Dragon II: The Revenge – Who Needs Arcade Perfection?

Much like its predecessor, the NES version of Technōs Japan’s classic beat ’em up Double Dragon II: The Revenge is a distinct affair from its arcade-based counterpart.

This was an era of gaming where arcade-perfect ports on home platforms weren’t really possible — so in a fair few cases, developers simply opted to make brand new games that were true to the spirit of the arcade original rather than simply attempting to ape the quarter-munching experience.

In many cases, this resulted in more substantial games that provided an experience with much more longevity for home play — and while it has a few design features that might make modern gamers wince, Double Dragon II: The Revenge for NES is one such example. And conveniently, you can enjoy it in several ways right now: as part of the Nintendo Switch Online NES app; as part of the Double Dragon & Kunio-kun: Retro Brawler Bundle for PlayStation 4 and Nintendo Switch; and as part of the Technos Collection 1 cartridge for the Evercade retro gaming platform.

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Nurse Love Syndrome: Beauty is Skin-Deep

As we’ve previously explored, some of the core themes that run through Kogado Studio’s visual novel Nurse Love Syndrome include the ideas that people are fallible, that first impressions aren’t always correct — and that becoming overly dependent on someone is usually a bad idea.

The narrative route for Yasuko Yamanouchi explores these concepts from a slightly different angle. Protagonist Kaori Sawai once again finds herself struggling in her early days as a nurse, but this time around the ways she finds herself having to cope — and the things she has to cope with — are a little different from that which we witness if we pursue the route focusing on her senpai Nagisa.

Like much of Nurse Love Syndrome, Yamanouchi’s route is emotionally charged and, at times, a challenging read. Sounds ripe for a bit of deeper reading, no?

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Nurse Love Syndrome: Nearest and Dearest

Although Kogado Studio’s visual novels Nurse Love Addiction and Nurse Love Syndrome are available as a set (known as Nurse Love Obsession), they’re actually very different experiences.

While Nurse Love Addiction primarily unfolds in a nursing school and deals with the shared traumatic past of a small group of students, Nurse Love Syndrome, at least on a first pass, is a rather more down-to-earth affair that concerns the struggles of a rookie nurse during her first year on the job.

For anyone who has ever experienced work-related stress and the mental health challenges that presents one with, it’s a difficult and emotional but rewarding read. And there’s a lot more to discover beyond that first playthrough, too. Let’s take a first look at the package as a whole, and what one of the routes through the narrative has to offer us.

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Exploding Fist: The Way Fightin’ Used To Be

Like most game genres, fighting games went through a period of experimentation and flux in their early days as developers and publishers attempted to figure out the “best” way to do things.

In the days of 8-bit home computers and consoles, we saw a variety of different games attempting to simulate martial arts with varying degrees of realism — and certain elements of these early titles can be traced all the way forwards to today’s most competitive fighters.

One early, influential title was Beam Software’s The Way of the Exploding Fist. This is best known in its home computer incarnations for Commodore 64 and 16, BBC Micro, Amstrad CPC and Acorn Electron, but there was also supposed to be an NES version. For one reason or another, this console version never saw the light of day, but more recently Piko Interactive managed to rescue this prototype, clean it up a bit and release it to the public. And now you can enjoy it on the Evercade retro gaming platform as part of the Piko Interactive Collection 1 cartridge. Let’s take a look!

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Log Jammers: Less Wind, More Log

One of the most common arguments in favour of pocket-sized handheld gaming devices is that they’re eminently suitable for bite-sized nuggets of gameplay that will keep you distracted for a few minutes at a time.

The Evercade retro gaming platform is no stranger to this concept, with plenty of the games across its complete library ideal for a quick rag on while you wait for your Pot Noodle to finish festering, your significant other to get out of the bog and/or Amelia Watson to start streaming. And many of these “quick hit” games can be found on the eighth cartridge in the library: Mega Cat Studios Collection 1a compilation of “modern retro” titles where today’s developers make new games for yesterday’s systems.

A fine example is Mega Cat’s self-developed Log Jammers, an exceedingly unsubtle homage to Data East’s Neo Geo title Windjammers, originally released for NES in 2017 and now available for fun on the go thanks to the Evercade. Grab your axe and let’s get rolling!

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Prehistorik Man: Titus Made Good Games Sometimes

Titus, it’s fair to say, is not one of the most fondly regarded names in classic gaming — though a fair amount of their work was at least memorable for one reason or another.

That doesn’t mean it was a company completely incapable of putting out a good game, however. And in fact, when Titus was on top form, they actually made some really good titles that still hold up very well today.

One of those games is Prehistorik Man, originally released for Super NES and now brought to a whole new audience as part of the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Let’s take a closer look!

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Dragon Spirit: The New Legend – In Case of Emergency, Use Dragon

The shoot ’em up genre is, it’s fair to say, fairly dominated by spaceships. It makes sense — a sci-fi tale allows for pretty much unbridled creativity, taking the player on a journey through the stars into the great unknown, battling off hordes of unimaginable horrors from many light years away.

But the fantasy genre is ripe for exploiting in this way, too; much like the more outlandish side of sci-fi, a lot of fantasy has never seemed too concerned with respecting the usual laws of physics, time and space. And as such there’s no good reason why we couldn’t have just as satisfying a time blasting our way through a fantasy tale as we could if we were behind the controls of some sort of comically overpowered spaceship.

Namco evidently felt this way back in 1987 when they released the fantasy-themed vertically scrolling shoot ’em up Dragon Spirit to the arcades. And then they remembered it was still a very good idea a couple of years later when they released quasi-sequel Dragon Spirit: The New Legend for Famicom in 1989, with a North American NES version following in 1990. And this 8-bit home console version can now be enjoyed by a whole new audience today, thanks to its inclusion on the Namco Museum Collection 2 cartridge for the Evercade retro gaming system. So let’s take a closer look!

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Solaris: The 2600’s Finest Hour

The humble Atari 2600 had an astonishingly long lifespan, being officially produced between 1977 and 1992. As you might expect, this means there’s an equally astonishing difference between the very first games for it and those which came out later in its lifespan.

Solaris by Doug Neubauer came out in 1986, putting it towards the latter end of that lifespan. To date it remains one of the very finest games on the Atari 2600 from technological, gameplay and design standpoints — although not one that gets talked about all that much. And all this makes it a title well worth checking out even if you don’t normally “do” Atari games.

Thankfully, it’s now easier than ever to try it for yourself, since it appears on the Atari Collection 2 cartridge for the Evercade retro gaming system. So let’s take a closer look!

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Earthworm Jim: Shiny, Groovy People

Earthworm Jim is, for many people, a defining game of the 16-bit home console era. Perhaps not in quite the same way as titles like Super Mario World and Sonic the Hedgehog, but it’s definitely a title people look back on fondly.

Probably the main reason for its enduring appeal is its incredible animation, which combines traditional hand-drawn techniques with digital pixel art to create something with a very distinctive and memorable aesthetic.

To my shame, I never played it back in the day. Thankfully, I can now correct that gap in my knowledge and experience thanks to the Mega Drive version being included on the Interplay Collection 1 cartridge for the Evercade retro gaming system. So let’s dive in and see what I’ve been missing!

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Magicami DX: Candy-Coloured Darkness

Following on from last week’s look at big-budget free-to-play city pop magical girls eroge Magicami DX, I’ve been spending a bit more time with the game.

At the time of writing, I’m over halfway through the current main story content (on the game’s Normal difficulty), so it’s that side of things I’d like to talk about today — with particular regard to how the 18+ version of the game handles things.

With that in mind, there will likely be mild spoilers ahead, along with NSFW images and graphic descriptions and depictions of sexual violence. You have been warned!

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