Category Archives: Essentials

A collection of articles highlighting noteworthy or interesting games from the libraries of lesser-appreciated, rarer or retro systems, and in specific genres.

Horizon Chase Turbo: Top Gear Returns

Many people assumed that the advent of the true 3D polygonal racer spelled the death of the traditional, “vanishing point” racer.

After all, why would you ever want to play a technologically limited game where you simply slide from side to side on a track without actually turning when you can spin your car around, go the wrong way and attempt to cause as many head-on collisions as possible? Or race in “true 3D” too, I suppose.

Well… you know… because it’s fun. And thankfully a number of developers in recent years have remembered that. And so we’ve ended up with loving homages to the past such as the Kickstarter-funded Slipstreamand the subject of today’s article: Horizon Chase Turbo. Let’s take a look.

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Saboteur II: Avenging Angel – Dropping the “J”

1985’s Saboteur! is a well-regarded title in the ZX Spectrum’s considerable library of games — and, as we’ve seen, it still holds up surprisingly well today.

Two years later, creator Clive Townsend brought us a full-on sequel that was an extremely noteworthy title for a number of reasons — and, just like the original Saboteur!, this can now be played in enhanced form on modern systems.

So grab your shuriken and hop on your hang-glider — we’re going in.

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Saboteur!: Full Spectrum Ninja

The 8-bit home console era is, at this point, pretty well documented; how many times over the years have we seen an article or video purporting to tell “the story of Super Mario Bros. 3” for the umpteenth time?

But what about the 8-bit microcomputer era? For one reason or another, this has always remained much more niche-interest, with far less in the way of online historical explorations and even less in the way of reimaginings, remakes and rereleases.

Here’s Saboteur!, a Nintendo Switch and Windows PC rework of a ZX Spectrum game from 1985 — put together by the original author, no less — and a title I’ve found myself surprisingly wrapped up in since downloading it from the eShop for 89p a couple of weeks ago!

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Old School Musical: Tapping Through Time

We devoted an episode of The MoeGamer Podcast to the idea of “homage” — specifically, games that deliberately adopt both aesthetic and mechanical conventions of titles from the past in order to pay tribute to them.

There are other ways you can show your appreciation and respect for the influence old games continue to have, though, and a powerful means of doing that can be through the use of pastiche and parody.

Old School Musical, a rhythm game from indie developer La Moutarde, very much falls into this category; it may not play like the old-school games it’s paying tribute to — but few could say that it isn’t still a wonderful homage that demonstrates a comprehensive understanding of gaming history from the 8-bit home console era onwards.

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The Demon Crystal: House Party

It’s always interesting to look back at anything that claims to be a “pioneer” of something — especially when the title in question isn’t as well-known as some of its peers.

That’s why I was intrigued to take a look at The Demon Crystal, a game that originally released for a variety of Japanese home computers back in the mid-’80s, and which more recently had an enhanced port to Windows PCs and Nintendo Switch.

Original creator YMCAT and new publisher Regista claim that The Demon Crystal was a pioneer of the action RPG genre, although from a casual glance you’d be forgiven for thinking it was a straightforward arcade game. What does this peculiar adventure have to offer?

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Kero Blaster: Amphibious Assault

Daisuke “Pixel” Amaya is an extremely talented developer with a keen eye for what made older games truly enduring.

His most well-known work Cave Story is quite rightly held up as a shining example of the open-structure 2D platformer done right — and thanks to its numerous rereleases over the years, can be played on a wide variety of systems.

But don’t sleep on Kero Blaster, a very different but equally magnificent love letter to classic old-school gameplay that, like Cave Story, can now be enjoyed on a variety of different platforms, including Windows PC, iOS devices, PlayStation 4 and Nintendo Switch.

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House of Golf: Tabletop Tee-Off

Video games don’t have to be complicated to be enjoyable. They don’t always need to be grand, sweeping great works of art, nor do they always need to have something to “say”; sometimes they can just be fun.

Such is the thinking behind House of Golf, a Nintendo Switch release from Liverpudlian studio Atomicom, a group made up of ex-Psygnosis staffers who were last seen bringing us a game about driving JCB excavators on Mars.

This is a game designed to be nothing more than a bit of fun for 1-6 players — and it achieves this pretty admirably. Let’s take a closer look!

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Rolling Thunder 2: Leila Takes the Lead

Rolling Thunder is a classic Namco title with good reason. Its slower pace, methodical gameplay and learnable patterns make it an obvious precursor to the stealth games of today.

Its 1990 sequel offers more of the same in many ways — but with considerably enhanced visuals, refined mechanics and presentation and an all-new option to enjoy the game with two players simultaneously.

It’s not nearly as well known as its predecessor, but it’s a great game in its own right. And, conveniently, it’s part of the Namco Museum collection on Nintendo Switch!

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Splatterhouse: Elements of Horror

Yes, yes, yes, I know it was Halloween yesterday and thus I was supposed to cover a spooky game then, but I was busy then, so you’re getting it now instead.

Splatterhouse is a classic 1988 horror game from Namco, and there are a variety of ways you can play it today — the most recent and readily accessible of which is the excellent Namco Museum on Switch.

It’s also a very interesting game to look back on from a modern perspective, given how popular horrific, gory games have become as the gaming medium has matured.

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Columns II: The Most Passive-Aggressive Puzzle Game Ever

Remember Columns? Remember how we talked about how chilled out it was, and how it didn’t want to stress you out? Yeah, you can forget all that with its direct follow-up.

Columns II is an example of an approach to sequels that was popular for a short while in the late ’80s and early ’90s: the provision of an experience clearly geared towards expert players, and a distinct case of “the same, but more so, and way harder“.

While Columns wanted everyone to relax and have a fun old time matching coloured gems, Columns II does everything in its power to stress you out at every opportunity. And I both love it and hate it for that!

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