Category Archives: Essentials

A collection of articles highlighting noteworthy or interesting games from the libraries of lesser-appreciated, rarer or retro systems, and in specific genres.

Dead or School: A Passion Project Pays Off

I reviewed this game over at Nintendo Life — please go support my work over there, then join me back here to delve into the game in more detail!


It’s abundantly clear when you’re experiencing a creative work that was genuinely special to the people who made it.

The end result of such a passion project might be scraggy around the edges, it might not be technically perfect and you can probably find things that are “better”, whatever that means… but for me, finding something with genuine heart and soul will always trump big budgets and technical efficiency.

And so we come to Dead or School from Studio Nanafushi, a passion project that certainly still has a few scraggy edges even after two years in Early Access on PC… but a game that captured and maintained my attention from the moment I booted it up to the time the last of the credits scrolled off the screen. Let’s take a closer look.

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Dragon Blaze: Strikers 1495

As we’ve already seen with the three Strikers 1945 titles, Psikyo is a developer that is more than happy to make incremental improvements to a formula rather than radically inventing things with each new game.

There are exceptions, of course, but few can deny that the Strikers 1945 formula worked well and could most certainly support a few more games with a few tweaks here and there. Like, say, changing the aesthetic somewhat.

Strikers 1945 III already transplanted the weighty shooting action from post-World War II to the modern day. Dragon Blaze, also part of the Psikyo Shooting Stars Alpha collection, zaps us into a fantasy world with neon pink bullets and challenges us to survive another stiff challenge.

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Madoris R: The House That Switch Built

There’s an assumption among certain quarters of the gaming community these days that for a game to be “good” it needs to be technically impressive, it needs to be challenging and it needs to have complex, deep mechanics.

Madoris R doesn’t really fulfil any of those requirements, but 1) that doesn’t stop it being enjoyable and compelling, and 2) it costs £4.50.

If you’ve been looking for a Switch game that is ideal to chill out with when you’ve got a few minutes to spare, be sure to take a look at this one. Let’s explore!

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Sol Divide: Blast of the Titans

While Psikyo could have easily stuck to being a heavily armed one-trick pony with the success and popularity of Strikers 1945 and its two sequels, the company decided to branch out and get a bit experimental in a number of its games.

A particularly potent example of this comes in the form of 1996’s Sol Divide, an unusual and underappreciated game that does things very differently from many other shooters out there — particularly its contemporaries from its time of original release.

Does “experimental” equate to “worth checking out for more than five minutes out of curiosity”, though? Let’s take a closer look, since like many of its stablemates, you can enjoy it as part of the Psikyo Shooting Stars Alpha collection on Nintendo Switch.

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Strikers 1945 II: If It Ain’t Broke…

Strikers 1945 II is the sequel to Strikers 1945, unsurprisingly. And, to cut a long story short, if you enjoyed Strikers 1945, you will definitely enjoy Strikers 1945 II.

On the surface, the two games appear very similar to one another. And… well, to be perfectly honest, they are very similar to one another, but Strikers 1945 II adds a few little tweaks and refinements to the mix as well as providing a new lineup of aircraft to pilot, new enemy superweapons to blow to smithereens and, once again, some of the most satisfying shooting action you’ll ever enjoy.

Let’s take a closer look at this classic blaster from Psikyo, now readily available as part of the Psikyo Shooting Stars Alpha collection for Nintendo Switch.

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Strikers 1945: Not Quite How the History Books Told It

You know a game’s on to a winner when you think “ah, I’ll just sit down and have a quick play on this to take some screenshots” and then suddenly it’s over an hour later. Such was the case with Strikers 1945 for me today.

Part of the excellent value (and beautifully packaged) Psikyo Shooting Stars Alpha compilation from NIS America and City Connection, Strikers 1945 originally hails from 1995, and was the fourth game that shoot ’em up specialists Psikyo put out for the world to enjoy.

Blending real-world aircraft with ridiculous, fantastic elements, Strikers 1945 is a straightforward but extremely solid and accessible shooter that remains well worth playing even today. Let’s take a closer look.

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Fantasy Zone: Intergalactic Monetary Fund

An unstable economy might not sound like it would make the setup for a compelling video game, but Fantasy Zone is here to prove you wrong!

To be fair, the premise is little more than a justification for the fact that all the enemies in the game drop coins that you can use to upgrade your ship; Fantasy Zone is instead much better known for being one of the progenitors of what came to be known as the “cute ’em up” subgenre, alongside Konami’s Twinbee.

First released to arcades in 1986 and subsequently ported to a variety of different platforms, Fantasy Zone has been a beloved part of Sega’s back catalogue for many years now. And, at the time of writing, the recent Sega Ages version for Nintendo Switch promises to bring it to a whole new audience. So let’s take a closer look at that particular incarnation of this colourful blastathon!

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198X: Retro Games as Art

“Art games” have a somewhat polarising reputation among the broader gaming community. Some love how far creators are willing to stretch the definition of “game” in order to tell a story or explore a theme; others feel like these titles are a boring waste of time.

I’ve gone back and forth a bit on this over the years, but one thing most art games have in common is that they tend to de-emphasise mechanical depth and complexity in favour of telling their story. In some of the most well-regarded cases, you don’t even really “do” anything; you just walk forwards while a story passively washes over you.

198X is a bit different. It’s definitely an art game — or perhaps it’s more accurate to call it a short, animated, pixel-art film — but unlike many of its peers, it’s designed to be satisfying and enjoyable to play as well as to emotionally engage with. Let’s take a closer look.

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Sisters Royale: Five Sisters’ Story

Oh no! Seytan (spelled differently, presumably for copyright reasons) is threatening the land with his massive, throbbing evilness. Whatever will we do?

Fret not, my friend, for there is a prophecy. There always is a prophecy in situations like this, and indeed this time is no exception. The prophecy states that five sisters will combine their formidable magic powers and defeat Seytan once and for all… and wouldn’t you know it — it just so happens that five sisters with formidable magic powers have just shown up. Whew, that’s a relief, isn’t it?

Well, it would be if they didn’t all hate each other, of course. It seems they have a bit of unresolved business to deal with before any sort of “cooperation” will be taking place…

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Doom on Switch Doesn’t Suck Any More

Hey, so remember back in July of 2019 when Bethesda suddenly and unexpectedly released Doom, Doom II: Hell on Earth and Doom III on PS4, Xbox One and Nintendo Switch?

Remember how it took barely a few minutes for this exciting announcement to be considerably dampened by the terrible discovery that these new ports had some sort of God-awful implementation of an “always-online” system in place for no apparent reason? Remember how this made the Switch version completely unplayable on the go if you weren’t connected to the Internet?

Yeah. Well. Not only has that been fixed, these ports have been given a considerable upgrade… plus a bunch of awesome bonus content, too. So it’s probably time to take another look, no?

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