Tag Archives: Atari A to Z

Atari A to Z: Miner 2049’er

“Platforms and ladders”. That’s what we used to call platformers before the more well-established, compact term we use today really took off.

Actually, there is a bit of a distinction; when one is referring specifically to a “platforms and ladders” game, one tends not to be referring to a side-scrolling title like a Super Mario Bros. game, but instead something that unfolds a single screen at a time, usually tasking the player with reaching a specific point or visiting every part of the level at least once.

Bill Hogue and Big Five Software’s Miner 2049’er is a great example of this format — and a game that remains one of the most enduringly popular titles in the Atari 8-bit’s library to this day.

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Whew, nearly went to bed without the weekly roundup. That would never do now, would it?

It’s been… a tough week, I won’t lie. Well, actually, it’s been a tough few weeks due to one thing or another, but this week in particular has been one of the worst for a while for reasons that are probably obvious.

Still, one of the best things you can do for your own sanity in trying times is attempt to cling onto at least one little piece of normality… so things have been ticking along here as usual amid numerous instances of uncontrollable crying and bleak depression. Let’s take a look at what you might have missed this week.

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Atari ST A to Z: Ghouls ‘n’ Ghosts

We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.

The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.

Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.

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Atari A to Z: The Last Starfighter

Greetings, Starfighter. You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada.

Any kid who watched the 1984 movie The Last Starfighter longed to hear those words for real — to put the skills they’d learned in video games to the test with real conflict against invading forces!

Unfortunately, Atari’s attempt to cash in on the popularity of the movie didn’t quite make it to market in time, instead finally seeing the light of day in 1986 as the hastily rebranded Star Raiders II. However, the original, fully playable prototype of the game in its original The Last Starfighter format has been well-preserved over the years… so it’s that we’ll be taking a look at in today’s video!

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Hello! Happy Sunday. I was out all day yesterday so I didn’t have time to put together this weekly roundup. Apologies. If you care.

This week has been another fun week, though I’ve still been recovering from my cold and my wife has still been at home recovering from her surgery, so neither of us have quite been operating at full efficiency. I still managed to find some stuff to write about however, so yay for that.

Hit the jump for the weekly roundup of the week’s articles and videos from around my network of sites.

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Atari ST A to Z: F-15 Strike Eagle

Attempts to realistically simulate things it would be near-impossible for the average person to experience have been around for a long time… even when the technology wasn’t quite up to the job.

Back in the late ’80s and early ’90s, one of the most prolific creators of simulations — with a particular (though not exclusive) focus on military jet fighter simulators — was MicroProse, erstwhile home of Sid “Civilization” Meier. As time went on, these games got more and more satisfyingly complex and true to life… but the genre had to start somewhere!

F-15 Strike Eagle was first released in 1984 for various 8-bit computers and ported to a variety of other platforms (including the Atari ST) over the course of the next three years. It’s a fairly “arcadey” take on the jet fighter sim, but it remains enjoyable to this day… even if its core tech looks severely dated even compared to MicroProse’s own titles from just a year or two later!

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Atari A to Z: Kid Grid

This week on Atari A to Z, it’s another game by Arti Haroutunian and Tronix that… pays homage to a popular arcade game.

Much as last week’s Juice! was clearly inspired by Q*Bert, so too is Kid Grid more than a little bit like Amidar. That’s no bad thing, though; both Amidar and Kid Grid are a good time. If a bit difficult.

Okay, quite a lot difficult. But don’t judge me too harshly; I couldn’t even beat the first level of this when I was a kid!

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Hello everyone! It’s been a hectic week for me this week, to say the least.

My wife Andie was rushed into hospital with suspected appendicitis early in the week, and then I came down with… something or other as a result of the stress of the whole situation combined with regular visits to A Place Full of Ill People.

Thankfully, Andie’s back home now and I think I’m mostly on the mend… so let’s take a moment to review what’s been going on this week!

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Atari ST A to Z: Eliminator

Today’s Atari ST game is a good example of the sort of technically impressive titles that came from the development company Hewson.

Probably best known for their impressive platformer Nebulus (known on some platforms in some regions as Tower Toppler), Hewson was a company that became renowned for its visually striking games, making use of a variety of techniques to provide the illusion of pushing the hardware “beyond its limits”.

Eliminator sees the company turning its hand to the quasi-3D effect of late ’80s racing games… and then layering a brutally challenging bit of shoot ’em up action atop it. I also have fond memories of it for admittedly strange and anecdotal reasons that are little to do with the game itself…

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Atari A to Z: Juice!

It was pretty common in the Atari 8-Bit era for games to offer a bit of a new twist on established formulae. You had to make your games stand out, after all!

In Juice!, a game developed by Arti Haroutunian and published by Tronix, you take on the role of “Edison, the kinetic android” who is essentially a mechanised electrician. It’s up to you to connect all the wires on the board to get things up and running again while avoiding the unwanted attention of various electrical-themed enemies.

If you watch the video, it probably won’t take you long to notice that the game bears an uncanny resemblance to Q*Bert in some ways — but there’s enough different here to keep things interesting, and this remains a great, highly playable game for Atari 8-bit computers.

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