Category Archives: Videos

Atari A to Z: Typo Attack

Want to practice your typing skills? There were a bunch of different ways to do that back in the Atari 8-bit era, with one of the most fun being Typo Attack.

Typo Attack is one of several success stories that stemmed from the Atari Program Exchange, where independent, amateur developers could submit their work to Atari, who would publish and distribute it and pay the creators royalties. In several cases, the creators of APX titles went on to become full-time Atari employees — or, at the very least, their games became “official” releases.

Typo Attack is an example of the latter. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Hangman

The early days of the 2600 consisted of developers trying to figure out what a “video game” really was.

A significant part of this experimental period consisted of adaptations of simple board, card and parlour games. Some proved to work well in the digital format; others less so.

Hangman? I’ll let you be the judge. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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Final Fantasy Marathon: Climb Every Mountain – Final Fantasy III #3

The adventure continues, and now everyone has a capital-J Job!

Yes, having defeated the dread djinn in the previous episode and proven themselves as worthy Warrior of Light candidates, our group of four plucky heroes sets out on their journey proper. Along the way, they have plenty of things to deal with: a big rock, a crying woman, a mountain full of scary beasties… and a big ol’ dragon!

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z: Mouth Trap

Back in the 8- and 16-bit days, everyone was encouraged to try their hand at programming. The 8-bit microcomputers came with BASIC built-in, while 16-bit platforms played host to packages such as STOS.

Mouth Trap, part of a compilation called Games Galore, was put together by Darren Ithell as a demonstration of what the BASIC-like STOS programming language was capable of producing in the hands of someone who knew what they were doing. And the result was a rather convincing, enjoyable game that wouldn’t have looked out of place in an arcade.

Returning to it today, it’s still an enjoyable game, too — an interesting twist on the single-screen arcade game formula, with more than a hint of dot-eating funtimes, albeit without the maze. Check out the video below, and don’t forget to subscribe on YouTube for more!

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short;Play: Ion Fury

I’m not so hot on them these days, but back in the ’90s I absolutely loved first-person shooters — and for me their pinnacle of pure fun factor was Ken Silverman’s Build engine.

It was with some excitement, then, that I booted up Ion Fury for the first time; this is the first Build engine game to be produced for about 20 years, and promised a somewhat different twist on the “enhanced retro” experience that is quite a popular aesthetic approach these days.

I was not disappointed. This game is like being back in the ’90s again. Join me for some foul-mouthed fun in the video below, and don’t forget to subscribe on YouTube for more.

Atari A to Z: Saboteur!

I never played Clive Townsend’s classic open-structure 2D platformer Saboteur! until his recent Nintendo Switch version, which I absolutely loved.

Imagine my delight, then, when I saw that some talented AtariAge members had taken it upon themselves to port this classic game to the dear old Atari 8-bit. How would it come out, I wondered.

Pretty damn well, as it happens; some speed inconsistencies aside, we have a very true port of a ZX Spectrum classic here — now available for any Atari fans to enjoy! Check out the video below, and don’t forget to subscribe on YouTube for more.

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Atari A to Z Flashback: Gravitar

It’s another Atari 2600 port of a classic arcade game! This time around we’re taking a look at Gravitar, one of the most legendarily difficult games of all time.

Its Atari 2600 incarnation is arguably somewhat more accessible than the challenging arcade version, since it has a variety of different ways to play that affect the number of lives you have and even whether or not you have to deal with the titular gravity.

It’s still a beefy challenge, though — but if you have the patience, there’s plenty of rewarding gameplay to be found here. Enjoy the video below, and don’t forget to subscribe on YouTube for more.

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Final Fantasy Marathon: Freelancin’ Ain’t Easy – Final Fantasy III #2

As yet bereft of the iconic Jobs that would go on to define this particular installment in the Final Fantasy series, our heroes are tasked with seeking out a naughty old Djinn.

It’s not a quest they can really walk away from, either; a significant number of people in the vicinity have been turned into ghosts by this malevolent dark power — and of course, no-one but a bunch of freelancin’ kids could possibly go and sort out the whole problem.

While it’s a daunting challenge at first, it doesn’t take long for our heroes to build up their confidence at fighting — and before you know it they’re toppling their first significant challenge, proving themselves worthy of the title “Warriors of Light”.

Enjoyed the video? Don’t forget to subscribe on YouTube for more!

Atari ST A to Z: Lotus Esprit Turbo Challenge

There are some games that, when they release, you just know they’re going to be all-time greats, forever regarded as classics.

Lotus Esprit Turbo Challenge from Gremlin Graphics was definitely one of those games. It pushed the “vanishing point” racer formula massively with its split-screen two-player action and its variety of interesting courses, and its presentation and gameplay were immaculate.

It would go on to form the basis of the widely beloved Top Gear for Super NES, which would go on to inspire more recent works such as Horizon Chase Turbo. And it still plays like a dream today. So please put your hands together and give it up for a true racing legend.

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short;Play: Descent

The mid ’90s was a great time to be playing PC games. It was a time when the platform was really starting to find its feet, and it saw a variety of innovations in lots of different genres that we’re still feeling the effects of today.

Enter Descent from Parallax Software, then — a fully texture-mapped, polygonal, 3D, six-degrees-of-freedom first-person shooter that plonked you in the cockpit of a spacecraft and taskes you with blowing up a series of mining installations from within. There really was nothing quite like it at the time.

It’s a game that’s held up extraordinarily well over the years and is still a ton of fun in the 21st century. Check out the video below, and don’t forget to subscribe on YouTube for more!