Category Archives: Cover Games

The major, feature-length articles of MoeGamer. Each month, a single game or series gets the Cover Game treatment and is explored over the course of at least four articles.

Bullet Girls Phantasia: A Tale of Three Worlds

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One of the things I find endlessly fascinating about Japanese popular media is how it blends disparate, seemingly incompatible things together to produce something altogether unique.

That’s certainly the case with Shade’s Bullet Girls Phantasia, a game which pops elements of Cute Girls Doing Cute Things, military action, fantasy fiction and Norse mythology into a big bowl and then whizzes it all around into a fine, blended paste.

It works. It really works. So let’s take a closer look at what you can expect from the narrative, themes and characterisation of this unusual game.

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Bullet Girls Phantasia: The Art of Erotica

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There’s a distinct lack of nuance in a lot of modern video game analysis when it comes to anything even the slightest bit erotic, and, as we’ve previously discussed, this is something we could all stand to be a bit better at.

With this in mind, Bullet Girls Phantasia seems like an ideal candidate to look at closely from this angle: without tittering childishly, without knowing nudge-nudge-wink-winks, and, of course, without censure or shame for either what it is doing or the people who might enjoy it.

The reason for this is that Bullet Girls Phantasia represents a solid example of erotica done right: it stops short of being outright explicit pornography — partly for stylistic reasons and partly out of necessity due to its host platforms — but anyone playing it will be left in little doubt that a particular, specific side of the game is very much intended to provoke an intense sexual reaction in anyone engaging with it fully. And there’s nothing to be ashamed of there. So let’s explore it further!

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Bullet Girls Phantasia: Enlisting for Duty

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When I started this Cover Game feature, I figured that these two games by Shade would be fairly similar to one another.

After all, they’re both third-person shooters featuring cute girls and a certain amount of fanservice to enjoy. Taking games with what I assumed to be a similar “feel” to them as a guideline, I estimated that they’d both be reasonably short affairs that I could romp through quickly.

After 45 hours of pursuing all of Gun Gun Pixies’ endings, I realised that I might have been wrong. After starting the rather more mechanics-centric Bullet Girls Phantasia, I confirmed that yes, indeed, I was very wrong. And, as such, because I want to do a proper job of this… it’s going to take a few articles to do the latter justice. So let’s begin today with a look at how it plays.

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Gun Gun Pixies: Tiny Girls, Huge Hearts

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One thing I always like to see is when developers get a bit experimental.

Idea Factory and Compile Heart have always been good at this, and their numerous experiments over the last ten years or so have really allowed them to hone their craft, showing marked improvements from their earlier PS3 titles up until today. And when you partner up with an ensemble like Shade, who, as we’ve already seen, are certainly not averse to doing things a bit differently from the norm, the results can be very interesting indeed.

One such result is Gun Gun Pixies. So let’s take a closer look at what’s going on with this unusual game.

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Shade: A Brief History

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This time around, we’re taking a close look at a couple of games from a specific company. The two games aren’t directly related to one another, but they’re both from the same rough “era” of gaming, and I thought they both looked interesting.

The two games are Gun Gun Pixies and Bullet Girls Phantasia from Shade Inc, and I wanted to explore these games not only because they were appealing to me, but because I found the fact that they were developed by Shade to be fascinating.

Not sure who Shade is? That’s what today’s all about. Let’s have a little history lesson.

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Senran Kagura Peach Ball: Bump ‘n’ Bounce

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There’s a convincing argument to be made that a long-running video game franchise has only seen true success when it’s had a video pinball spinoff on a Nintendo platform.

I jest, obviously, but there are a number of fun examples from over the years — primarily direct from Nintendo, it has to be said, what with Metroid, Kirby, Pokémon and Super Mario all getting the bouncing balls treatment.

Senran Kagura is a series about ninja girls, though, so how on Earth could that possibly… oh, you know they’ll find a way. Let’s take a closer look.

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Senran Kagura Burst Re:Newal: Within the Depths of Shadow

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The very first release in the Senran Kagura series — one we didn’t get here in the West — focused exclusively on the Hanzou girls’ narrative, which we discussed in detail last time.

It wasn’t until the expanded rerelease Senran Kagura Burst — which we did get in the West, and which forms the basis for Burst Re:Newal — that we got the opportunity to see things from the “other side” by spending some time among the Hebijo girls.

It’s this particular character arc — along with the two optional DLC stories that involve Gessen’s Yumi and Miyabi of “New Hebijo” respectively — that we’ll be exploring in depth today.

Continue reading Senran Kagura Burst Re:Newal: Within the Depths of Shadow

Senran Kagura Burst Re:Newal: The Pairing of Sword and Shield

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We live in an age where remakes and reboots are very popular. Exactly how that came to be is anyone’s guess — improving technology leading creators to believe they can better realise the original intention of a work, presumably — but regardless of the reasoning, here we are.

Senran Kagura, a series which turned eight years old on Sunday, September 22, 2019 — the Sunday just gone at the time of writing — has been no exception to this, with its most recent “mainline” release in the series being Burst Re:Newal, which first hit Japanese shelves in February of 2018, and followed just under a year later in the West.

Burst Re:Newal, as the name suggests, is a reimagining of the first game in the series — or, more accurately, the expanded second release of that first game, Senran Kagura Burst — and it brings the beginning of the saga to a whole new audience. Let’s take a closer look.

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Senran Kagura: Shinobi Creativity

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Besides being a cracking series of games that are a lot of fun to enjoy in their own right, a very appealing aspect of the Senran Kagura series for a lot of players is how it encourages creativity.

This has taken a number of different forms over the years, beginning with the simple option to dress the various characters up as you see fit — with these custom appearances being reflected in real-time cutscenes during the game — and gradually evolving into a fully-formed “Diorama” feature where you can arrange and pose characters as you see fit.

Let’s take a look at how Senran Kagura Burst Re:Newal, the next game we’ll be covering here on MoeGamer, handles this side of things.

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Senran Kagura Peach Beach Splash: No Shirt, No Shoes, All Shinobi Shooting

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It’s understandable that some people approached Senran Kagura Peach Beach Splash with a certain amount of trepidation prior to its initial release.

After all, here was a series that was supposedly about ninja girls fighting an unseen battle against the otherworldly youma forces, and yet their next game seemed to have them all clad in bikinis having water pistol fights with one another. Sure, the fanservice angle had always been part of the series… but surely, surely we were going a bit off-piste now, right?

Two things. Firstly: Bon Appétit would like a word about going “off-piste”. And secondly: Peach Beach Splash is absolutely a worthy sequel to Estival Versus that sets the series up for what will hopefully be an apocalyptic, climactic finale. In the meantime, though, yes, water guns.

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