Falcom are extraordinarily good at what they do. While the relatively limited budget of their projects mean that they’ll never be considered as part of the “triple-A” sphere, there’s a strong argument to be made that they are the absolute masters of their craft in one specific area: worldbuilding.
The most common example cited to back this claim up is their sprawling Trails series, which unfolds across a huge number of games, all of which are connected in one way or another. But those who, quite understandably, find the prospect of jumping into such a massive series daunting can take heart; Falcom’s “one-shot” games are just as well-crafted as their lengthy series.
And that’s where Tokyo Xanadu eX+ comes in. So today we’re going to take a closer look at exactly how this game exemplifies Falcom’s incredible approach to worldbuilding.
Continue reading Tokyo Xanadu eX+: a potent reminder of Falcom’s masterful worldbuilding