The Atari 8-Bit played host to some great games, many of which drew fairly unashamed inspiration from popular arcade games at the time.
In some cases, these “derivatives” provided an interesting twist on their inspiration’s formula — or in some cases improved upon it. Such is the case with Encounter! by the late Paul Woakes, an enormously talented (and mostly solo) British programmer who developed some of the most technically impressive games of the 8- and 16-bit era.
Encounter! wears its Battlezone inspirations on its sleeve, but it mixes things up with much faster-paced gameplay and a challenging “hyperspace” sequence between stages. Watch me fail at the latter aspect in particular below.
Those of you who read my coverage on Senran Kagura: Estival Versus will know how much I enjoy the beat ’em up genre… and how much I appreciate its history.
With that in mind, Capcom’s announcement that it would be releasing a new product simply called Capcom Beat ‘Em Up Bundle made me kiss £15.99 goodbye even before the package was released. Doubly so because it was also coming to Switch… and who doesn’t want to bust some heads on the go?
Today we’ll take a high-level look at the package as a whole, then over the course of a series of Capcom Essentials articles in the coming weeks, we’ll explore the individual games in the collection in more detail. Suffice to say for now that £15.99 is a very fair price for this bundle, and I highly recommend it to all fans of the genre.
Continue reading Capcom Beat ‘Em Up Bundle: It’s The Belt For You, Lad
After a few weeks of scheduling conflicts, Chris and I are back together once again for another episode of The MoeGamer Podcast.
Remember, the podcast is now available both on YouTube in its full video glory, and now as an audio-only version too. You can enjoy this on the Soundcloud site, subscribe via RSS or look us up on several popular podcast platforms, including iTunes.
Or you can just hit the jump here to enjoy the show in both video and audio formats right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 9 – Good Physical Morning
It’s another weekend where I find myself editing an episode of the MoeGamer Podcast, but here’s a bit more Sunday Driving for your enjoyment!
Today we continue our playthrough of Sonic & All-Stars Racing Transformed’s excellent single-player mode, the World Tour.
We’re starting to get into some of the game’s more unusual events now, so hit the jump to see the latest episode.
Continue reading Sunday Driving: Amy vs Tank
It’s strange how certain memories — or fragments of memories, at least — stick with you, long after you’ve forgotten the original context. And yet they continue to be lodged in your brain somewhere, perhaps even colouring your own attitudes.
For me, one such memory is from — I believe, anyway — a childhood trip to the United States, and a TV show I happened to catch a snippet of shortly before I was supposed to be going to bed in the hotel room. I don’t precisely remember what the TV show was; I want to say it was LA Law, but I can’t find any reliable record of the scene I believe I remember to check.
The context doesn’t really matter. The thing that stuck with me was a single line that was part of a heated exchange between a man and a woman. “We had sex; we’re bonded for life.” And that’s a concept that’s very much come to the forefront of my mind since starting Evenicle.
This post contains some mildly NSFW images.
Continue reading Evenicle: Sex is Power
It’s always a genuine pleasure to see a developer refine and improve their craft — particularly when it’s obvious how much time, effort and passion they put into their work.
Anyone who follows Lily series developer Kyuppin on Twitter — or indeed, anyone who read my previous coverage of Lily’s Day Off — will know he is a great example of a creator who is absolutely brimming with enthusiasm for his craft. The road to release for Lily’s Night Off was paved with earnest solicitations for feedback, assurances that fans interested in the strictly limited physical merchandise would get their hands on some quality products… and what came across an honest to goodness love for the art of writing, game development and design.
So… how did Lily’s Night Off end up, then? Was all that passion and enthusiasm worth it?
Continue reading Lily’s Night Off: The Visual Novel, Condensed, Polished to a Fine Sheen
Sometimes it can be a challenge to find detailed information and fanart for Waifu Wednesday articles. I have not had that problem today.
Yes, after discovering the fun that is SNK Heroines, I thought I’d devote today to probably SNK’s most widely recognised heroine, Mai Shiranui.
It turned out that despite her being a very familiar figure to me in terms of visual design, I didn’t know a whole lot about her. So let’s take a little journey together!
Continue reading Waifu Wednesday: Mai Shiranui