Digitiser: The Show – The “Gaming Show Broadcasters Are Too Scared to Make”

Before the mess that is today’s Internet, gaming fans were a bit more limited in where they could get their information from.

There were a variety of gaming magazines that came and went over the course of the ’80s, ’90s and early ’00s… but one of the most enduring and memorable publications in British gaming wasn’t even printed on paper.

I’m talking about Digitiser, which ran from 1993 to 2003… and now it’s back as a joyfully chaotic show on YouTube.

Continue reading Digitiser: The Show – The “Gaming Show Broadcasters Are Too Scared to Make”

New Game Plus: Don’t Call Him “Daddy”

Today we continue to test my point-and-shoot skills as we crack on with Project Zero’s postgame.

Having cleared ten of the challenges in Mission Mode, things are starting to get a whole lot more difficult now… and we have a destined encounter with the Himuro Family Master to look forward to.

Will I survive an encounter with the Headless Priest? How does Blinded seem to be able to pinpoint my location so accurately without eyes? Will I ever get anything better than a “C” rank? Hit the jump to find out the answers to all these pressing questions and more…

Continue reading New Game Plus: Don’t Call Him “Daddy”

Project Zero 4: Touched by the Moon

And so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity.

Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series.

It was the first installment to not be exclusively developed by Tecmo. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. Let’s take a closer look.

Continue reading Project Zero 4: Touched by the Moon

Atari ST A to Z: Haunted House

Sometimes you feel nostalgia for something not because it was “good”, but because you associate it with happy times.

One such example of this from among the library of Atari ST games I’ve played over the years is Eidersoft’s public domain title Haunted House, a pretty terrible platform game that is essentially a take on the Jet Set Willy formula. Explore, collect things, try not to die.

Atrocious collision detection, the worst run cycle you’ll ever see and the fact it might not even be possible to actually finish the damn thing doesn’t stop me thinking quite fondly of it, however, because I will forever associate it with pleasant memories of childhood. Ahh, simpler times…

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Waifu Wednesday: Project Zero Protagonists

It’s a group Waifu Wednesday this week, because the things I’m going to mention apply to the assembled ensemble cast of all the Project Zero games… well, those that I’ve played so far, anyway!

At the time of writing this, I’m closing in on the end of the Japan-only (and fan-translated) fourth game for Wii, but in the meantime be sure to catch up on my explorations of the first, second and third installments.

Or stick around and we can talk about horror game protagonists for a bit!

Continue reading Waifu Wednesday: Project Zero Protagonists

Warriors Wednesday: The God of War’s Windmill Blade

We’re nearly there! On the Samurai Warriors campaign, that is.

Yes, it’s the penultimate mission of the first phase of our Warriors Orochi playthrough, meaning that next time around we get to wail on ol’ snake boy himself for the first time.

After a bit of off-camera unlocking of passive abilities, things are going pretty well for the crew. Hit the jump to see how today’s mission went.

Continue reading Warriors Wednesday: The God of War’s Windmill Blade

PS2 Essentials: Ace Combat: Squadron Leader

The Ace Combat series is a jewel in Namco’s crown that people sadly seem to forget about quite often — though hopefully the seventh installment due early in 2019 will rectify that to an extent.

The series mostly stretches across the PlayStation and PlayStation 2 eras, with a less well-received (but still enjoyable) spinoff installment in the Xbox 360/PlayStation 3 era. For most, the series’ peak was with its PS2 installments; opinion varies as to which one of these is really “the best”, but they’re all very much worth your time.

At the time of writing, we’ve already talked about fourth installment Distant Thunder (aka Shattered Skies), so today let’s take a look at the fifth game, known as Squadron Leader in Europe, and The Unsung War elsewhere. It’s a good ‘un.

Continue reading PS2 Essentials: Ace Combat: Squadron Leader

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