Tag Archives: arcade

Atari A to Z Flashback: Red Baron

Chocks away, tally-ho and all that! It’s time for Red Baron!

A contemporary of the rather more well-known and successful BattlezoneRed Baron sees players taking to the skies in a World War I biplane and challenging an endless variety of enemy pilots, blimps and ground targets to aerial combat.

This is an underappreciated gem from Atari’s back catalogue, so while it may not have been a bit success back in the day, it’s well worth playing today!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Pool Shark

It might be hard to imagine now, but there was a time in gaming history when it was considered to be a seriously impressive technical achievement to get more than two or three things moving simultaneously on a screen.

Atari’s 1977 release Pool Shark is an early example of the company continuing to push the fledgling medium of video games forward. Not only was it a game that demonstrated the power of microprocessor-based hardware rather than the earlier transistor-to-transistor logic technology, but it also had, like, a whole mess of balls flying everywhere.

And like many of these early Atari arcade games, it’s simplistic… but really rather addictive! Be sure to give it a try.

Atari A to Z Flashback: Monte Carlo

Say the words “racing game” to someone these days and they’ll typically think of a game with at least a passing impression of a 3D perspective.

Prior to titles like Namco’s Pole Position and Sega’s Out Run popularising this viewpoint, however, Atari was happily churning out top-down racers that were a lot of fun to play, beginning with Super Bug before moving on to the unusual cooperative two-player title Fire Truck — which we’ve previously seen on this series — and finally, the full-colour, multi-track Monte Carlo, which saw players racing against actual opponents as well as the course itself.

Like Atari’s other early racers, it’s a game that’s actually still a lot of fun to play today once you get used to how the control scheme maps to modern controllers — and, for me, one of the many highlights in the Atari Flashback Classics collection.

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Millipede

Legend has it that in the Davison household, the usually entirely justified righteous fury of our matriarchal figure towards yet another example of silly men and boys doing silly men and boys’ things could only be quelled by one thing: Millipede.

And for sure, Millipede makes for a great stress-reliever, with its frantic, non-stop blasting action not really leaving you any time to be annoyed about who dribbled wee on the floor, didn’t load the dishwasher or failed to tidy their room when requested.

Of course, if you’re not already stressed, its defining characteristics are also a pretty good means of elevating your own anxiety levels somewhat, too… so please bear in mind that this is not in any way intended to be clinical advice!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Major Havoc

Major Havoc is one of the more unusual games from Atari’s back catalogue of arcade titles, and it’s interesting from a historical perspective for being one of the first games Mark “PlayStation” Cerny was involved with.

Making use of vector graphics to provide seamless transitions between three very disparate types of gameplay, Major Havoc challenges you to blast enemies in space, land accurately on an enemy space station, navigate a perilous route to a reactor and then get the hell out of there before the whole thing blows.

It’s frantic, high-energy, super-difficult and a whole lot of fun. Take a look!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Escape from the Planet of the Robot Monsters

Whew, now there’s a mouthful, eh? As you may have guessed from the title, this one- or two-player arcade romp — originally developed by Atari Games — channels the very best of 1950s B-movies into a fun and satisfying isometric blaster.

Sadly, the home ports lack the arcade version’s “Hall Effect” joystick, which allowed movement and aiming in sixteen directions instead of the usual eight — a precursor to our modern analogue sticks — but the ST version seen here still plays well with a nice joystick!

Just remember to turn off Sticky Keys in Windows if you’re emulating to, say, record a video… you need that Shift key quite a bit in this game! Oh well, you live and learn, huh…?

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Atari Football

Well, I knew this time would come. Not only do I have to tackle a sports game again, but a sports game that only supports two players at once!

Fortunately, while I may not have any friends, I did somehow manage to get married, so my wife Andie generously agreed to assist me in playing Atari Football, a simulation of a sport neither of us understand because we are both British.

We just about managed to figure things out enough to get a feel for the game… I think, anyway!

Find a full archive of all the Atari A to Z videos on the official site.

Shmup Essentials: Exzeal

Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.

Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.

Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.

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SNK Essentials: Sasuke vs. Commander

Ozma Wars isn’t the only very early SNK title to feature in the SNK 40th Anniversary Collection — we also have an unusual fixed shooter from a year later: Sasuke vs. Commander.

Like Ozma Wars before it, Sasuke vs. Commander is another game of possible “firsts” in gaming — and also a game that doesn’t get much acknowledgement today, thanks to a lack of home ports until it got a PlayStation minis release for PS3, PSP and Vita in 2011.

SASUKE READ ON FOR LEARN MORE. YES  SHOGUN.

Continue reading SNK Essentials: Sasuke vs. Commander

Atari A to Z Flashback: Dominos

Dominos, another black and white title from Atari’s early days, surprised me by not at all being what I expected.

I was anticipating a fairly faithful adaptation of the tabletop game Dominoes — which wouldn’t have been altogether difficult to put together even with the rudimentary technology of the time — but instead I got a rather enjoyable, addictive two-player game in the vein of what we now know as the Snake genre.

While most people are familiar with Snake from its late-’90s Nokia phone incarnation, the idea of one or more players moving around a field and leaving an impassable trail behind them has been around since the earliest days of video games. Dominos was a very early example, following the genre progenitor Blockade by just a year. As such, it’s very simple in execution… but that doesn’t stop it being fun, particularly alongside a friend.

Find a full archive of all the Atari A to Z videos on the official site.