Even today, Capcom’s 2002 racing game Auto Modellista stands out as a bold and striking experiment.
By combining relatively conventional arcade-style racing gameplay with an eye-catching cel-shaded visual style, the game successfully distinguished itself from many of its peers — though sadly, relatively mediocre reviews, mostly focusing on the game’s handling and its attempts to straddle the line between deep simulation and arcade racer, meant that it sold fairly poorly.
That doesn’t mean it’s not worth checking out by any means, however — particularly if you are someone who, like me, enjoys the customisation aspect of deep sims but hates “realistic” handling. Let’s take a closer look — and keep an eye on Sunday Driving for the next few weeks to see the game in action for yourself!
Continue reading PS2 Essentials: Auto Modellista →
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Gust’s games are known for having a distinctive aesthetic, but Blue Reflection is one of the company’s most beautifully presented titles.
Offering a combination of high-detail realism in its school scenes coupled with a ton of creativity for the action that unfolds in the manifestation of the collective unconscious known as “The Common”, it really is a lovely game to look at — perhaps not the best-performing game there is, no, but a lovely game to look at nonetheless.
A big part of that is down to the work of Mel Kishida, a frequent Gust collaborator, and an artist with a very distinctive style all of his own.
Continue reading Blue Reflection: Kishida’s Pastel Paradise →