Tag Archives: retro games

Atari A to Z: Baby Berks

For me, one of the most exciting things to see happen in the retro gaming community is when the original creator of a classic work returns to it and does something cool with it.

Today, we have an example of that. Baby Berks was originally a type-in listing for the Commodore 16, and after an AtariAge forum poster noted that it might be nice to see an Atari 8-bit port of it, who just happened to show up in the thread but the original creator Jon Williams himself?

A month later, there was an official Atari port of this fun arena shooter. Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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The MoeGamer Podcast: Episode 42 – The Never-Ending Arcade

Welcome to another podcast! My good friend Chris Caskie of MrGilderPixels and I have been very much enjoying the Evercade retro gaming system from Blaze, so we thought we’d make a podcast about it.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

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Around the Network

Good evening everyone, and I hope you’ve had a pleasant weekend. I upgraded my computer today, making me part of the $2.6 billion that will be spent worldwide to play the new Microsoft Flight Simulator.

Anyway, aside from that, I’ve been getting up to my usual tricks — writing stuff, making videos and recording a podcast, which will be in your eyeholes and lugholes to enjoy tomorrow at some point. Watch out for it — it’s a cracker.

In the meantime, though, let’s take a look at what you might have missed in the last week!

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Atari A to Z Flashback: Millipede

Millipede may look like Centipede, but it’s considerably more chaotic and frantic than its predecessor.

Rather impressively, the Atari 2600 version, while not quite capturing the visual style of the arcade original, manages to keep pace with the game’s iconic chaos, providing a challenging and enormously addictive arcade blaster for the platform. In fact, some consider Millipede to be among the 2600’s finest games.

Want to see what it’s all about? Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Atari ST A to Z: The Untouchables

For the longest time, movie license games were a bit of a laughing stock. That’s because they were often poorly thought out affairs that didn’t really adapt their source material in any meaningful way.

Ocean’s The Untouchables is no exception to this rule, though it was reasonably well-received back in its day for its variety of different gameplay styles, solid performance even on the Atari ST, and stiff challenge.

Said stiff challenge makes it rather hard to enjoy today, sadly, but that doesn’t mean I don’t have a good crack at it! Check out my experiences in the video below, and don’t forget to subscribe on YouTube for more.

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short;Play: Carrier Command – Gaea Mission

Despite not really being old enough to truly understand and appreciate it when it was “current”, I was a big fan of Rainbird’s Carrier Command from 1988.

With those fond memories, I was delighted to see Arma developers Bohemia Interactive take another crack at the idea in 2012 — though I never actually got around to trying it for myself back then for one reason or another.

Time to rectify that, with the assistance of my cat Patti! Check out my strategic incompetence in the video below, and don’t forget to subscribe on YouTube for more!

Atari A to Z: Action Quest

I’ve been meaning to get around to this one for a while, as someone recommended it to me quite some time ago, but I’ve finally gotten around to it!

Action Quest is an interesting game that blends elements of top-down arcade adventure with some genuinely interesting puzzles. It was an early attempt to make something of a “graphic adventure”, though it still errs a little more on the “action” side of things, as you might expect from the title.

Enjoy this unusual game in the video below, and don’t forget to subscribe on YouTube for more.

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Around the Network

Hello everyone! It’s Sunday night, so I thought I’d get this done before heading to bed, and perhaps to provide some of you with some afternoon or evening reading, depending on where in the world you are.

The Atelier MegaFeature is continuing apace; we wrapped up Mana Khemia 2: Fall of Alchemy this week and will be moving on to the four games of the Arland trilogy next. Yes, I’m going to cover Lulua as part of the Arland series rather than playing it in release order; I’ll be interested to see the narrative context when playing them all in succession, because I know both Atelier Totori and Atelier Meruru certainly both benefited from having their respective predecessors fresh in my mind when I originally played them.

Anyway, that’s a discussion for another day. For now, it’s time to check out what you might have missed in the last week. Hit the jump and let’s go!

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Atari A to Z Flashback: Micro-Gammon SB

Do you like backgammon? How about if it was a bit smaller? Well, that’s not at all what Micro-Gammon SB for Atari 5200 offers, though it does have very tiny (for the time) pixels.

Micro-Gammon SB is a previously unreleased Atari 5200 game that hit the cutting room floor due to not being “arcadey” enough. It’s a shame, because it’s a solid backgammon adaptation for a single player — there’s no two-player mode, oddly — that is capable of playing at a variety of skill levels, up to and including “SuperBrain” mode.

Check out how I get on against the easiest opponent in the video below — bearing in mind I’m still very new to backgammon! — and don’t forget to subscribe on YouTube for more.

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The Music of Atelier, Vol. 5: Mana Khemia 2 – Fall of Alchemy

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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It’s almost time to bid farewell to the PlayStation 2 era of the Atelier series — but not before we’ve spent some time celebrating the music of the game that ended this distinctive part of the series’ history.

Mana Khemia 2: Fall of Alchemy features some magnificent tunes to accompany the action, building on the good work that Gust’s sound team did in Atelier Iris 3: Grand Phantasm and Mana Khemia: Alchemists of Al-Revis while bringing a few of its own distinctive stylistic aspects to the table, too.

Without further ado then, crank up that volume (or plug in some good headphones) and let’s get listening!

Continue reading The Music of Atelier, Vol. 5: Mana Khemia 2 – Fall of Alchemy