As we’ve discussed on numerous previous occasions, the shoot ’em up genre is a lot more diverse than you might think.
Over the years, we’ve seen this initially straightforward genre blossom into something that encompasses a wide variety of distinct mechanics: the precise navigation of danmaku games, the pattern recognition and twitch reflexes of twin-stick shooters, the emphasis on memorisation and “risk versus reward” of Gradius-style games and plenty more besides.
One of the most interesting ways in which developers have experimented with the genre as a whole is through combining it with other genres. To date we’ve seen attempts to blend it with fighting games (such as the Suguri series), platform games (such as Rabi-Ribi) and even puzzle games. Murasaki, a 2014 release from Japanese doujin circle Katatema, falls into the latter category.
Continue reading Shmup Essentials: Murasaki →
You know sometimes you just see a game and think “I’m going to enjoy this?” That was very much me and Riddled Corpses EX.
There was something about the game’s excellent use of convincing 16-bit style pixel art and the suggestion that it would incorporate two of my favourite shmup subgenres — bullet hell and twin-stick — that made me pretty sure I was going to have a good time with it. And I most certainly did.
If you’re yet to check out this enjoyable blastathon, either in its original PC incarnation on Steam or its all-new “EX” version on PlayStation 4/Vita cross-buy and Xbox One, then grab yourself a sturdy controller, strap yourself in and get ready to perforate some cadavers.
Continue reading Shmup Essentials: Riddled Corpses EX →
My first encounter with DoDonPachi Resurrection — also known as DoDonPachi DaiFukkatsu — was in its iOS incarnation.
I’d never really played a danmaku shooter before, so it was to be a new experience to me, but I’d been assured by people whose opinions I trusted that I would have a good time with it. Those assurances turned out to be emphatically true — which is just as well, because at the time I originally purchased it, DoDonPachi Resurrection was rather expensive for a mobile game.
Since that fateful initial encounter several years back, I’ve since sought out the various other versions of this game, and have found it an incredibly challenging but rewarding experience whatever form it takes — and absolutely one of Cave’s finest games to date.
Continue reading Shmup Essentials: DoDonPachi Resurrection →
Although it’s been rather quiet for a while, the Japanese company Cave has long been known as one of the best developers of modern shoot ’em ups out there.
With most of their titles falling into the danmaku (“bullet hell”) subgenre, their titles have a reputation for being challenging and punishing but highly polished, combining solid mechanics with absolutely beautiful presentation and a delightful blend of “old and new”.
Deathsmiles is one of the company’s most well-regarded recent works, and is a great example of what “frantic shooting” is all about — not to mention a fine showcase for Cave’s mastery of game mechanics that go far beyond simply “shoot everything and don’t die”.
Continue reading Shmup Essentials: Deathsmiles →
Any self-respecting gamer knows that if you really want to impress someone with your dexterity and prowess, you don’t fire up a Souls game, you fire up a bullet hell shmup.
Notorious for their screen-filling bullet patterns that seemingly demand superhuman reflexes to navigate, bullet hell (or, to give them their more “proper” name, danmaku) shoot ’em ups are a frightening prospect to get involved with. But you might be surprised at quite how approachable some of them are.
One such example of a danmaku shmup that is both accepting to genre newcomers and monstrously challenging to veterans is Gundemonium Recollection from Japanese doujin circle Platine Dispositif, originally localised for PS3 and PC by Rockin’ Android. It’s a game that isn’t afraid to slap you about a bit, but also a good place to familiarise yourself with some conventions of the genre.
And, well, it’s just a really good game to boot, too.
Continue reading Shmup Essentials: Gundemonium Recollection →