I’m not sure what it is about characters that… aren’t quite human, but there’s something incredibly appealing about them.
I’m not the only person to feel this way, either, as evidenced by the popularity of everything from catgirls (a relatively tame variant on humanity) to the full-on monstergirls found in something like the Monster Musume anime and its ilk.
Zombies aren’t traditionally something thought of as particularly sexy… but there have been a few successful attempts to combine physical attractiveness with rotting flesh over the years. One of these can be found in the Shantae series in the form of Rottytops, a recurring character who has been present since the first game.
Continue reading Waifu Wednesday: Rottytops
The Shantae series is effortlessly and consistently sexy.
We’ve already talked about how the titular protagonist of the series exemplifies this perfectly, but the same is also true of a number of other characters throughout — most notably primary antagonist Risky Boots. Hell, even that name is kinda hot.
Risky is also a great example of how the Shantae series as a whole populates its world with interestingly flawed characters rather than one-dimensional heroes and villains — and as such elevates herself from simply “sexy villain” to “beloved character” in her own right.
Continue reading Waifu Wednesday: Risky Boots
Since its third installment A Link to the Past, Nintendo’s Legend of Zelda series has had a fine variety of memorable female characters.
My personal favourite from among this varied cast hails from the fourth game in the series, Link’s Awakening. This is one of my most fondly regarded installments for numerous reasons, including its divergence from the “traditional” Zelda narrative formula, its solid gameplay and the sheer technical feat of squeezing such a sprawling, consistently well-designed game onto the Game Boy.
But for all these good points, when I think of Link’s Awakening, my mind always goes to one place before anything else. And that place is sitting on a log overlooking the ocean, sitting next to Marin and wondering if there’s something between us.
Continue reading Waifu Wednesday: Marin
You may recall that a short while back I decided to see exactly how many honeys Honey Select Unlimited could handle on screen at once.
Thus far I do not appear to have reached any sort of upper limit, though the frame rate my Honey Unlimited Studio application is running at has taken something of a nose-dive.
Still, so long as I can keep squeezing honeys into a scene, I will keep doing so! So let’s take a look at the latest additions to the harem…
Continue reading Waifu Wednesday: The Hundred Honeys Project Update
A good mainstay of any slice-of-life love story is the “childhood friend” character. And while Gal*Gun 2 isn’t exactly your typical slice-of-life in many ways, heroine Nanako certainly fulfils this role very pleasingly.
Introduced right from the outset as the girl who sits next to you in class, and someone with whom you have a pre-existing friendship, Nanako is a comforting presence for much of the game — but, of course, she has her own interesting narrative arc to follow, too.
Will true love blossom between you and this charming young lady, or is your relationship forever confined to, as Risu puts it, “the childhood friend-zone”? That’s for you to decide!
Continue reading Waifu Wednesday: Nanako Tamasaki
Japanese games have a number of different ways of handling narratives from a first-person perspective.
The typical “visual novel” approach allows the player to ride along inside the protagonist’s head, being privy to their innermost thoughts as well as the things they say out loud. But in other instances where this approach has not been used for stylistic purposes — and particularly where a silent or quasi-silent protagonist takes the lead — a companion character is often employed to either speak “for” the protagonist, or to complement them in some way.
Gal*Gun Double Peace featured the delightful Ekoro, who beautifully complemented protagonist Houdai’s bafflement at the situation in which he found himself through dry wit and a touch of sarcasm. And Gal*Gun 2, which features the player themselves as the participant quasi-silent protagonist, has Risu; equally delightful, but in a rather different way.
Continue reading Waifu Wednesday: Risu the Angel
You know sometimes you see a character and immediately know you’re going to be into them? Yeah, that was me and Chiru, one of the two new main heroines from Gal*Gun 2.
My immediately positive reaction to her was before I even knew what sort of person she was through playing the game, though I had my suspicions. There was just something about her that was striking and pleasing to me… and I was delighted to discover once actually getting to know her that she was exactly my kind of girl.
So it is, then, that she is the subject of this week’s Waifu Wednesday!
Continue reading Waifu Wednesday: Chiru Kondo