Arcade-era Namco was good at sequels. Not from a story perspective, mind — the sequel to “shoot the aliens” tended to be “shoot more aliens” — but definitely from a mechanical perspective.
One of the best things about arcade-era Namco’s handling of sequels was that they remained recognisably true to their source material while innovating in their own right. Galaga ’88 (also known as Galaga ’90, Galaga ’91 and Galaga 2 depending on where and how you played it back in the day) is one of the best examples of this, as the fourth installment in the Galaxian series.
Galaxian built on the basic premise of Taito’s Space Invaders by featuring a more dynamic arrangement of enemies. Galaga built further on this format with more dramatic enemy formations and movements. Gaplus — one of the few games in the series to not get many home ports, particularly back in the day — added powerups and vertical movement. And Galaga ’88… well, read on.
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Some games are utterly timeless, remaining just as fun today as they were back on their original release.
Namco’s Galaga is definitely one of those games, though it’s also a title the company has taken great pains to keep “relevant” over the years with numerous re-releases, the most recent at the time of writing being as part of the Nintendo Switch version of Namco Museum. It even showed up as one of the company’s “loading screen games” in the PS1 era, putting in an appearance during the initial load time for the original Tekken.
It’s had a number of sequels and remakes since it first showed up in 1981, but there’s an endearing purity to the original that is hard to beat, making it a true classic from gaming’s early days.
Continue reading Namco Essentials: Galaga
Interestingly, for a shiny modern piece of technology, one of the most appealing things about Nintendo’s Switch is the amount of retro gaming funtimes that can be had on the platform.
While at the time of writing the system is yet to launch a Virtual Console service similar to that found on its two predecessors the Wii and the Wii U, some of the disappointment over this is mitigated by the fact that the Switch eShop plays host to a wide variety of excellent arcade ports, including a number of wonderfully enjoyable (and monstrously difficult) Neo Geo games as well as the bundle package we’re concerned with here today.
Namco Museum is a compilation of 10 classic arcade titles from Namco that roughly correspond to the 8- and 16-bit eras of home video gaming, plus a new version of 2003’s Pac-Man Vs., which originally appeared on the Gamecube as a game that made use of the Game Boy Advance link cable for dual-screen asymmetrical multiplayer. There’s something here for everyone to enjoy!
Continue reading Switch Essentials: Namco Museum