Tag Archives: Nasuverse

Waifu Wednesday: Jeanne Alter

I thought I’d taunt the Fate/Grand Order players a bit with today’s Waifu Wednesday.

The joke’s on me, of course; having not played the game for a while and come back to it just in time for a drop rate up on the extremely popular Jeanne Alter, I burned 90+ Saint Quartz on summons only to receive more Boudicas than I know what to do with and not even a whiff of Jeanne. Serves me right for pulling Gilgamesh on my first draw back when his event ran shortly after the game launched in the West.

Anyway, let’s take a look at Jeanne Alter today, and why she might be so popular among the fanbase, particularly those under the thrall of the gacha!

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Fate/stay night: Oneself as an Ideal

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Fate/stay night’s complete three-part narrative opens with the simply named Fate.

In the original 2004 release of the game, this 30+ hour path was a prerequisite to unlocking the other routes of the game Unlimited Blade Works and Heaven’s Feel, though the 2012 Réalta Nua release on PC split the three routes into separate executable files, allowing them to be played independently, albeit with some shared save data.

It’s still best to play them in the order they were originally intended, however, since Fate, as we’ll explore today, carries the important role of allowing us to understand the context in which the other narratives unfold.

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Fate/stay night: Introduction and History

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To say that Type-Moon’s Fate/stay night is an influential work in Japanese popular media is something of an understatement.

Since its first appearance as an adults-only visual novel in 2004, the series has gone on to spawn a visual novel sequel and all-ages remake, numerous spin-off games for a variety of different console and handheld platforms, several anime series, manga volumes, light novels, movies and, most recently, a successful free-to-play mobile game.

The original game is regarded as one of the best visual novels of all time, and indeed was a bestseller in its year of release in Japan. And yet, for some reason, we’ve never seen an official localisation in the West, even from long-standing powerhouses of visual novel publishing such as JAST USA, MangaGamer or Sekai Project.

Thankfully, all is not lost, thanks to the continuing efforts of various fan translation groups, who have not only translated the original 2004 visual novel, but also the 2012 release of the Réalta Nua remake, including the ability to re-integrate the adult content from the original.

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