The Bowsette trend has continued pretty much unabated since last week — and I’m certainly not complaining.
Alongside the original phenomenon, however, there has been a related meme that has proven almost as successful and popular — so much so that it’s quite common to see the pair of them together.
I am, of course, talking about Princess King Boo, known to our Japanese cousins as キングテレサ姫 (kingu teresa-hime).
Header image by Yusan (Pixiv). Please support the many fabulous artists who have helped bring this meme to life!
Continue reading Waifu Wednesday: Princess King Boo
A common criticism raised by people who have arbitrarily decided for one reason or another that they are “anti-Nintendo” is that the company relies too much on rehashing old ideas, particularly when it comes to its “big” franchises.
This is, of course, nonsense, and nowhere is this more apparent than in the company’s flagship Super Mario series. The portly plumber’s past few adventures have included a simple but enjoyable mobile game that eschews gacha nonsense in favour of accessible mechanics, a full-on construction kit with online functionality, a vast but highly accessible, level-based 3D platform adventure with the option to play in cooperative multiplayer and a challenging 2D platform adventure later expanded with an even more difficult set of levels. And this is to say nothing of how the series has continually reinvented itself over the years.
Super Mario Odyssey for Nintendo Switch continues Mario’s proud tradition of starring in an enormously varied series of games that cater to the tastes of both casual and hardcore gamers alike. And it’s one of his best games to date.
Continue reading Switch Essentials: Super Mario Odyssey
Today, Nintendo is primarily known for its excellent first-party games that it produces for its unique consoles and handhelds. But there was a time when Nintendo games were a lot more platform-agnostic than they are now.
That time was the early ’80s — specifically, the years before the release of the Famicom in 1983, and its Western incarnation, the Nintendo Entertainment System, in 1985. During this time, Nintendo was making arcade games. And there was a great hunger for ports of these arcade games to home-based systems of the time.
Nintendo’s 1981 classic Donkey Kong was a game that got ported to pretty much every platform imaginable at the time. And the 1983 version for Atari home computers was one of the best.
This is a cross-post with my new site Atari A to Z; please head over there and follow if you’re interested in Atari computers, games, software and hardware!
Continue reading Nintendo on Atari: Donkey Kong