Tag Archives: visual novel

From the Archives: A Fine Romance

The terms “visual novel” and “dating sim” are used somewhat interchangeably in the West — even by those who publish them — but in actuality, this isn’t particularly accurate.

Visual novels often involve romantic and/or sexual relationships as a key part of their narrative, sure, and dating sims involve a lot of reading text and making choices — but it’s in terms of overall structure that they differ quite significantly from one another.

Specifically, in a dating sim, you’re often given a lot more freedom in terms of how to pursue the your dream partner — and a consequent greater potential to mess things up entirely — whereas in a visual novel, you’re typically following a more clearly-defined, linear narrative.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: A Fine Romance

Ne no Kami: Inspiration and Intent

With visual novels having a lot more in common with conventional, non-interactive fiction than many other types of video games, it’s eminently possible for individual authors to give their work a clear sense of artistic identity and authorial voice.

Such is the case with Ne no Kami and Sacrament of the Zodiac, the work of Japanese circle Kuro Irodoru Yomiji and writer Fenrir Vier, who have made a great deal of effort to ensure that their work — and the world they’ve created — are internally consistent and true to their original visions.

In other words, unlike larger-scale projects developed by huge organisations, many members of whom have contrasting and conflicting priorities in development, the small team behind Ne no Kami was able to focus on giving their work a clear sense of artistic integrity rather than thinking of it as a “product” first, a creative work second.

I was fortunate enough to have the opportunity to pick Fenrir Vier’s brain about the creative process behind the development of such a piece of work.

Continue reading Ne no Kami: Inspiration and Intent

The MoeGamer GameCast: Episode 8 – Garden of Memories, Part 1

The search for Penelope is on as Midori, Yumi and I find ourselves in the “Garden of Memories”, attempting to hunt down our elusive cat-eared friend.

This is a fairly short episode as I’ve been horribly ill over the last few days and barely able to get out of bed! Hopefully you’ll still enjoy what’s there, though, and this narrative thread will continue over the course of the next few episodes to add a bit of variety.

Original music, as ever, is the work of MusMus, and the awesome retro font is by Style64. Other music in this episode remains the copyright of its respective owners; you’ll also hear a theme from the wonderful Katawa Shoujo by NicolArmarfi and CplCrud as part of this episode.

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

Download for Windows (125MB)
Download for Mac (129MB)
Download for Browser (97MB)

Please consider showing your support for MoeGamer via Patreon so I can pay for some proper hosting for the browser versions, allowing people (including Linux users) to play the GameCast online.

If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!

From the Archives: Culture Shock

One of the things video games are particularly good at as an entire medium is allowing you to immerse yourself in… things.

Exactly what you’re able to immerse yourself in depends entirely on the game — in Microsoft Flight Simulator you can immerse yourself in a realistic depiction of what it is like to fly a real aircraft, for example, while in Xenoblade Chronicles you can immerse yourself in a well-realized fantasy world.

One interesting possibility that this immersiveness allows for is the ability to “live” in another culture. For Westerners, it’s particularly intriguing to be able to immerse oneself into Japanese culture, for example, which is in many ways rather alien to the societal norms we see in America and Europe. Of course, said societal norms vary even between America and Europe, but not quite so drastically as the divergence in culture between “East” and “West.”

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Culture Shock

Ne no Kami: The Extended Universe – Sacrament of the Zodiac

Due to the fact that they are often rather substantial, ambitious undertakings, in many cases with multiple narrative routes, visual novels are often treated as “standalone” affairs. As such, it’s relatively rare to come across multiple works set in the same narrative universe.

There are exceptions, of course: the Grisaia series, which we covered last month, presently comprises three very long visual novels, with the series set to continue further later this year with Phantom Trigger, which unfolds after the conclusion of Yuuji’s adventure. And this month’s Cover Game, Ne no Kami: The Two Princess Knights of Kyoto, also falls into this category, with protagonist Len’s story unfolding across two games, the second of which is yet to be released.

Ne no Kami doesn’t stop there, though. At the very outset of the game, we’re introduced to two young women named Hitsuji and Arissa, the former of whom is a friend of protagonist Len. We don’t see them again for the duration of Ne no Kami’s narrative because they’re not directly relevant to Len’s story, though there are a couple of occasions where Len comes across things in her new life that remind her of her friend.

It is possible for us to find out more about these two mysterious young women, though, through the visual novel Sacrament of the Zodiac: The Confused Sheep and the Tamed Wolf, a title that unfolds in the same narrative universe as Ne no Kami, but which has a very different focus indeed.

Continue reading Ne no Kami: The Extended Universe – Sacrament of the Zodiac

The MoeGamer GameCast: Episode 7 – Missing

In this episode of the GameCast, Midori, Yumi and I talk about music, and Plot Happens.

Original music, as ever, is the work of MusMus, and the awesome retro font is by Style64. Other music in this episode remains the copyright of its respective owners.

Screenshot 2017-03-19 16.47.05

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

Download for Windows (148MB)
Download for Mac (151MB)
Download for Browser (120MB)

Please consider showing your support for MoeGamer via Patreon so I can pay for some proper hosting for the browser versions, allowing people (including Linux users) to play the GameCast online.

If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!

From the Archives: Aselia the Eternal’s World Made of Words

I’m an RPG fan, and yet I typically find myself drawn to more linear experiences rather than open-world affairs.

Specifically, I often find that the richly-detailed worlds of titles like Skyrim leave me cold due to their lack of “personality”, for want of a better word — they may be beautiful to look at and packed with things to do, but there’s no emotional connection there.

I’d like to expand on this a little for this week’s READ.ME column, with particular regard to Aselia the Eternal, which we last looked at a couple of weeks ago.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Aselia the Eternal’s World Made of Words