Our “second playthrough” adventures in the world of Atelier Rorona DX continue, this time with an important pest control job!
It seems the Nearby Forest has been infested with vultures, and Rorona is clearly the right person to get rid of them. At least it’s a distraction from the myriad neuroses and mental scars Astrid and her absentee parents have almost certainly left on her by this point…
But surely, surely there must be an easier way of clearing out the vultures than just booping them all on the head with a(n admittedly massively overpowered) stick, right…?
Of course there is! Rorona is an alchemist, after all, and actually quite a good one by this point in proceedings — even though she’d likely never admit that herself. But unusual problems call for unusual solutions… and you don’t get much more unusual than alchemy.
Rather excitingly, we’re now getting to a point in the game where I’m seeing scenes that I’ve never seen before thanks to levelling the friendship of characters I’ve rarely (if ever) used, such as Tantris and Lionela. The downside of never having used them before is, of course, the fact that they’re not terribly well equipped… but “postgame Rorona” more than makes up for any deficiencies they might have right now!
More about the Atelier Arland trilogy
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